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General Tabletop Discussion
*Pathfinder & Starfinder
Why is the Vancian system still so popular?
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<blockquote data-quote="Neonchameleon" data-source="post: 5893035" data-attributes="member: 87792"><p>To me a huge issue is how long a combat round lasts. One minute, as in AD&D is to me utterly disempowering; my fighter only gets to react to an unfolding combat situation once per minute. The six seconds of 3.x and 4e I can live with. It's about right (a little on the long side) for an <a href="http://en.wikipedia.org/wiki/OODA_loop" target="_blank">OODA loop</a> - the time to glance round, work out what chain of actions you want to do, and execute it - and the decision part happens at a subconscious level or it wouldn't be quick enough. "Move there, feint out the guy on the left, Falling Silk prepared combo, and sweep the blade round to be ready for the guy on the right." It may be what is done but talking about it in terms of techniques isn't what happens at the time.</p><p></p><p>Six seconds is just too much to condense into an always-repeatable line. (As is an entire loop in a complex situation). And the answer to "Why not use pin the horizon" is probably best phrased as "This isn't a &*#$ing dojo. You practice the katas in the dojo to have the muscle memory for when things get complex." The wizard on the other hand needs three to four seconds saying silly things or wiggling his fingers to cast the spell and this isn't a problem. If anything the fighter turns round and mocks the wizard for having to stand still for three seconds in combat, making himself a target.</p><p> </p><p></p><p> </p><p>I have never found this disconnect. Ever. What the fighter says is something like "I will hold the line here." Or "I'll chase him down and then knock him off the roof." The matter of <em>how</em>, being a matter of muscle memory and instinctive decisions is a level of detail further than most plans are made. Planning to that level of detail is IME doomed to failure.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5893035, member: 87792"] To me a huge issue is how long a combat round lasts. One minute, as in AD&D is to me utterly disempowering; my fighter only gets to react to an unfolding combat situation once per minute. The six seconds of 3.x and 4e I can live with. It's about right (a little on the long side) for an [url=http://en.wikipedia.org/wiki/OODA_loop]OODA loop[/url] - the time to glance round, work out what chain of actions you want to do, and execute it - and the decision part happens at a subconscious level or it wouldn't be quick enough. "Move there, feint out the guy on the left, Falling Silk prepared combo, and sweep the blade round to be ready for the guy on the right." It may be what is done but talking about it in terms of techniques isn't what happens at the time. Six seconds is just too much to condense into an always-repeatable line. (As is an entire loop in a complex situation). And the answer to "Why not use pin the horizon" is probably best phrased as "This isn't a &*#$ing dojo. You practice the katas in the dojo to have the muscle memory for when things get complex." The wizard on the other hand needs three to four seconds saying silly things or wiggling his fingers to cast the spell and this isn't a problem. If anything the fighter turns round and mocks the wizard for having to stand still for three seconds in combat, making himself a target. I have never found this disconnect. Ever. What the fighter says is something like "I will hold the line here." Or "I'll chase him down and then knock him off the roof." The matter of [I]how[/I], being a matter of muscle memory and instinctive decisions is a level of detail further than most plans are made. Planning to that level of detail is IME doomed to failure. [/QUOTE]
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Why is the Vancian system still so popular?
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