Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is the Vancian system still so popular?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zustiur" data-source="post: 5893778" data-attributes="member: 1544"><p>Yes, I should have said 'simulation with abstraction'. I wasn't trying to say "DnD was build THIS way, or with THAT in mind"; I was saying that it always felt to me like it had been built as a simulation of a fantasy reality. Yes, some parts are abstracted, but only because they have to be. Hit points always made sense to me, as did Vancian casting. The biggest disconnect I ever felt in earlier editions was the 'cure light wounds' being more effective at lower level than 'cure critical wounds' is at high level, and that didn't really bother me.</p><p></p><p></p><p>That is very revealing, in more ways than you might expect.</p><p>Some observations:</p><p>1) Your party is the same level as mine</p><p>2) We'll never get a level 7 combat.</p><p>3) With my players/characters, we would have TPKed by encounter G.</p><p>This means that </p><p>4a) You (The DM) are a lot less nasty in terms of how you control the monsters, or</p><p>4b) Your players and their characters are a lot more effective than ours.</p><p></p><p>The level 7 encounter, and the regain encounter powers on a standard action thing make me suspect 4a is correct.</p><p>4b might also be correct, but I've not got enough information to go on.</p><p></p><p>The fact that after 5 battles the party was then able to survive 4 battles with no short rest means there is something very different indeed about the way your group plays.</p><p>To throw one example on the table; our party rogue is typically out of surges after the second, or maybe the third battle.</p><p>As mentioned in another thread; it was 4E where I first experienced the '15 minute adventuring day' problem. We typically wanted an extended rest after the 2nd battle, until the DM ridiculed us for it.</p><p></p><p>Mind you, party composition has always played a factor. We didn't have a leader in the party from level 4 to level 12. During that time we had 1 defender, 1 controller (who was built more as a striker) and 3 strikers.</p><p>In theory this meant we had lots of power to take down monsters quickly. In practice it meant we had no healing other than second wind and potions, and we went down just as fast, if not faster than the monsters.</p><p></p><p></p><p></p><p>Granted, but how do they role play it exactly? How do they deal with encounters and dailies, <em>in character?</em></p><p></p><p></p><p>Of course there are hundreds of differences, I wouldn't ever claim otherwise. I was talking about how it feels when we're in combat. Story goes out the window until the combat is over, and then story resumes. Any interest I have in the situation is diminished during combat, despite some truly sterling role-play from the characters. </p><p></p><p>As a side note, it's that same in battle character role play that is often our downfall. Due to the character backgrounds/personalities (and to a certain extent, the player backgrounds/personalities) there is little to no strategic or tactical coordination. This makes every battle a meat grinder, regardless of it's intended encounter level.</p></blockquote><p></p>
[QUOTE="Zustiur, post: 5893778, member: 1544"] Yes, I should have said 'simulation with abstraction'. I wasn't trying to say "DnD was build THIS way, or with THAT in mind"; I was saying that it always felt to me like it had been built as a simulation of a fantasy reality. Yes, some parts are abstracted, but only because they have to be. Hit points always made sense to me, as did Vancian casting. The biggest disconnect I ever felt in earlier editions was the 'cure light wounds' being more effective at lower level than 'cure critical wounds' is at high level, and that didn't really bother me. That is very revealing, in more ways than you might expect. Some observations: 1) Your party is the same level as mine 2) We'll never get a level 7 combat. 3) With my players/characters, we would have TPKed by encounter G. This means that 4a) You (The DM) are a lot less nasty in terms of how you control the monsters, or 4b) Your players and their characters are a lot more effective than ours. The level 7 encounter, and the regain encounter powers on a standard action thing make me suspect 4a is correct. 4b might also be correct, but I've not got enough information to go on. The fact that after 5 battles the party was then able to survive 4 battles with no short rest means there is something very different indeed about the way your group plays. To throw one example on the table; our party rogue is typically out of surges after the second, or maybe the third battle. As mentioned in another thread; it was 4E where I first experienced the '15 minute adventuring day' problem. We typically wanted an extended rest after the 2nd battle, until the DM ridiculed us for it. Mind you, party composition has always played a factor. We didn't have a leader in the party from level 4 to level 12. During that time we had 1 defender, 1 controller (who was built more as a striker) and 3 strikers. In theory this meant we had lots of power to take down monsters quickly. In practice it meant we had no healing other than second wind and potions, and we went down just as fast, if not faster than the monsters. Granted, but how do they role play it exactly? How do they deal with encounters and dailies, [I]in character?[/I] Of course there are hundreds of differences, I wouldn't ever claim otherwise. I was talking about how it feels when we're in combat. Story goes out the window until the combat is over, and then story resumes. Any interest I have in the situation is diminished during combat, despite some truly sterling role-play from the characters. As a side note, it's that same in battle character role play that is often our downfall. Due to the character backgrounds/personalities (and to a certain extent, the player backgrounds/personalities) there is little to no strategic or tactical coordination. This makes every battle a meat grinder, regardless of it's intended encounter level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is the Vancian system still so popular?
Top