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General Tabletop Discussion
*Pathfinder & Starfinder
Why is the Vancian system still so popular?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5893951"><p>i am just jumping into the discussion a bit bind here so forgive me if I am missing you or the other poster's intent, but if we are talking about encounter or daily martial powers my response wuould be this advice is to maintain optimal performance across the season. They are also talking about waiting till the next day r that evening i assume, so it isn't like you run mile and rest immediately before trying another.</p><p></p><p>I used to box and compete in martial arts and I can support you and pemerton's statements that fighting (and this isjust sport fihting) is the most tiring thing you can do. After a fight you can be so tired that you can't do much of anything. And it is also true that you usually pick your powershots carefully because you wear yourself out if you throw bombs the whole time. But my issue with daily and encounters (aside from just not liking the mechanics themselves) is they are an artificial and rigid way to simulae this for two reasons: i can keep throwing power shotsif I want until i get tired (i can keep this up for about three boxing rounds--make that i once could), most "knock out" hits (which i am loosely equating with encounterrs and dailies) are situationally dpendant (counter attacks for example where the person presents a good opening) and not doled out to a strict matmatical limit to each fight. So it just comes off to me as too gamey of a solution to the issue. For sure there were gamey elements before but we were able to ignore them or had learned to do so over the years. For me the answer isn't to add even more gamey and abstract components to a game that already strectches disbelief.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5893951"] i am just jumping into the discussion a bit bind here so forgive me if I am missing you or the other poster's intent, but if we are talking about encounter or daily martial powers my response wuould be this advice is to maintain optimal performance across the season. They are also talking about waiting till the next day r that evening i assume, so it isn't like you run mile and rest immediately before trying another. I used to box and compete in martial arts and I can support you and pemerton's statements that fighting (and this isjust sport fihting) is the most tiring thing you can do. After a fight you can be so tired that you can't do much of anything. And it is also true that you usually pick your powershots carefully because you wear yourself out if you throw bombs the whole time. But my issue with daily and encounters (aside from just not liking the mechanics themselves) is they are an artificial and rigid way to simulae this for two reasons: i can keep throwing power shotsif I want until i get tired (i can keep this up for about three boxing rounds--make that i once could), most "knock out" hits (which i am loosely equating with encounterrs and dailies) are situationally dpendant (counter attacks for example where the person presents a good opening) and not doled out to a strict matmatical limit to each fight. So it just comes off to me as too gamey of a solution to the issue. For sure there were gamey elements before but we were able to ignore them or had learned to do so over the years. For me the answer isn't to add even more gamey and abstract components to a game that already strectches disbelief. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Why is the Vancian system still so popular?
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