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*Pathfinder & Starfinder
Why is the Vancian system still so popular?
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<blockquote data-quote="keterys" data-source="post: 5894790" data-attributes="member: 43019"><p>I'm fine with the concept of some or all classes selecting some or all powers - whether that's through meditation, prayer, or studying a spellbook.</p><p></p><p>I'd love a way that dodged some of the pitfalls and flaws we've seen over the last few decades,though.</p><p></p><p>1) Wildly varying resource consumption causes strong imbalances</p><p>2) If you can use all or almost all of your resources in a small number of encounters, you can nova those encounters down far outside your theoretical average</p><p>3) Theoretical averages either don't apply or vary game to game to purely daily resource classes</p><p></p><p>Ie, </p><p>A fighter and a wizard might compare if you look at 100 rounds and establish a median, but they don't if you look at 10, 5, or 200. This has often led to one dominating an encounter while another effectively sits it out. Repeatedly.</p><p></p><p>This can cause all sorts of hickups, where one encounter is trivial - perhaps even boring - because spells were used, while another is a TPK because spells weren't available. This is pretty much why the 15-minute day got coined. When your best options aren't available, you rest. If the game lets you. Of course, not being able to rest may cause friction between players and/or DM. This also results in changing the goalposts on #1, so some folks might think a class is fine, and other folks think it's BMX Bandit vs Angel Summoner all over again.</p><p></p><p>...</p><p></p><p>Personally, I'd rather that very few abilities were recovered on a "daily" basis. For example, let's say your wizard memorized his spells and got X mana points, then cast until he was down to 0, but he recovered them at some rate. And a fighter learned various stances and tricks as he leveled, but using them gave him fatigue points and he could do things without penalty up to X points. Now you can compare the two together, and have an idea of what they'll do. And why they can't do more? They're exhausted and should rest. Maybe they recover a point per round, even, so your fighter dives behind cover and drinks a healing potion for a round to get a point back, then charges into the fray, or the wizard asks his companions to hold the monsters off while he examines the room's wards for a round. </p><p></p><p>And, of course, you can customize further - they don't need to work exactly the same. I only did that to show how it could work. But let's get away from:</p><p></p><p>A fighter can do 10 damage every round all day!</p><p>A wizard can do 50 damage for 4 rounds a day and 5 damage every other round!</p><p></p><p>Which totally works if you do 36 round days and your wizard is cool with using a sling for 32 of those rounds!</p></blockquote><p></p>
[QUOTE="keterys, post: 5894790, member: 43019"] I'm fine with the concept of some or all classes selecting some or all powers - whether that's through meditation, prayer, or studying a spellbook. I'd love a way that dodged some of the pitfalls and flaws we've seen over the last few decades,though. 1) Wildly varying resource consumption causes strong imbalances 2) If you can use all or almost all of your resources in a small number of encounters, you can nova those encounters down far outside your theoretical average 3) Theoretical averages either don't apply or vary game to game to purely daily resource classes Ie, A fighter and a wizard might compare if you look at 100 rounds and establish a median, but they don't if you look at 10, 5, or 200. This has often led to one dominating an encounter while another effectively sits it out. Repeatedly. This can cause all sorts of hickups, where one encounter is trivial - perhaps even boring - because spells were used, while another is a TPK because spells weren't available. This is pretty much why the 15-minute day got coined. When your best options aren't available, you rest. If the game lets you. Of course, not being able to rest may cause friction between players and/or DM. This also results in changing the goalposts on #1, so some folks might think a class is fine, and other folks think it's BMX Bandit vs Angel Summoner all over again. ... Personally, I'd rather that very few abilities were recovered on a "daily" basis. For example, let's say your wizard memorized his spells and got X mana points, then cast until he was down to 0, but he recovered them at some rate. And a fighter learned various stances and tricks as he leveled, but using them gave him fatigue points and he could do things without penalty up to X points. Now you can compare the two together, and have an idea of what they'll do. And why they can't do more? They're exhausted and should rest. Maybe they recover a point per round, even, so your fighter dives behind cover and drinks a healing potion for a round to get a point back, then charges into the fray, or the wizard asks his companions to hold the monsters off while he examines the room's wards for a round. And, of course, you can customize further - they don't need to work exactly the same. I only did that to show how it could work. But let's get away from: A fighter can do 10 damage every round all day! A wizard can do 50 damage for 4 rounds a day and 5 damage every other round! Which totally works if you do 36 round days and your wizard is cool with using a sling for 32 of those rounds! [/QUOTE]
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Why is the Vancian system still so popular?
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