Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is the Vancian system still so popular?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="eamon" data-source="post: 5894855" data-attributes="member: 51942"><p>PC Resource consumption is a critial factor, and I want it to matter.</p><p></p><p>If all the important resources "reload" every encounter; then every encounters starts off rather similar. It makes it that much harder to provide some exciting diversity. Some of the most memorable moments in any campaign I've seen arose from unusually (un)balanced encounters. Sure, it's a little harder to DM, and I think that the degree to which its a good thing varies from group to group (so some flexibility here is a good thing), but I think that the wrong solution to the 5 minute adventuring day is to just make almost everything important recharge every encounter.</p><p></p><p>Also, to some extent, this kind of "spike" is unavoidable anyhow, at least if your game is a little freeform. Beating the odds - or, putting it dramatically, <em>being heroic</em> - often means being prepared. This kind of preparation (a trick, a strategy, timing, the right tools) is a <em>really</em> fun thing, and it's almost inherently impossible to just translate that kind of preparedness across encounters - and there you have the seed of a 5 minute adventuring day.</p><p></p><p></p><p>I agree that being a spellcaster shouldn't inevitably imply 95% downtime and 5% overpowered action. I just don't think that the solution to the 5 minute adventuring day is to simply require all resources to recharge by the encounter. If that's the solution, I think it's worse than the problem.</p><p></p><p>Also, class diversity makes things interesting. Differing power recharge rates cater to different playstyles and provide for some tension. </p><p></p><p>You can avoid the 5 minute forcibly by taking away the choices that let the players fall into that trap. But the <em>best</em> solution is inevitably going to involve the story, the world, and the DM.</p><p></p><p>I mean, seriously, a story in which it's OK and consequence-free to just rest for a whole day after every encounter isn't what I'm aiming for anyhow.</p><p></p><p>Isn't there some way we can mitigate this problem somewhat without going whole hog and just getting rid of daily powers?</p></blockquote><p></p>
[QUOTE="eamon, post: 5894855, member: 51942"] PC Resource consumption is a critial factor, and I want it to matter. If all the important resources "reload" every encounter; then every encounters starts off rather similar. It makes it that much harder to provide some exciting diversity. Some of the most memorable moments in any campaign I've seen arose from unusually (un)balanced encounters. Sure, it's a little harder to DM, and I think that the degree to which its a good thing varies from group to group (so some flexibility here is a good thing), but I think that the wrong solution to the 5 minute adventuring day is to just make almost everything important recharge every encounter. Also, to some extent, this kind of "spike" is unavoidable anyhow, at least if your game is a little freeform. Beating the odds - or, putting it dramatically, [I]being heroic[/I] - often means being prepared. This kind of preparation (a trick, a strategy, timing, the right tools) is a [I]really[/I] fun thing, and it's almost inherently impossible to just translate that kind of preparedness across encounters - and there you have the seed of a 5 minute adventuring day. I agree that being a spellcaster shouldn't inevitably imply 95% downtime and 5% overpowered action. I just don't think that the solution to the 5 minute adventuring day is to simply require all resources to recharge by the encounter. If that's the solution, I think it's worse than the problem. Also, class diversity makes things interesting. Differing power recharge rates cater to different playstyles and provide for some tension. You can avoid the 5 minute forcibly by taking away the choices that let the players fall into that trap. But the [I]best[/I] solution is inevitably going to involve the story, the world, and the DM. I mean, seriously, a story in which it's OK and consequence-free to just rest for a whole day after every encounter isn't what I'm aiming for anyhow. Isn't there some way we can mitigate this problem somewhat without going whole hog and just getting rid of daily powers? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is the Vancian system still so popular?
Top