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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is the Vancian system still so popular?
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<blockquote data-quote="prosfilaes" data-source="post: 5915250" data-attributes="member: 40166"><p>That's exactly why D&D 4 is considered board-gamey. If I'm doing a Swarm of Arrows, it should be a swarm of arrows, and plausibly usable when a swarm of arrows would be usable. It shouldn't be some meta-game technique that's governed by out of game rules.</p><p></p><p></p><p></p><p>Whether or not the character should spend the next five minutes checking her bow for cracks is not a character decision. It should be a player decision, and it may be a no-brainer if the enemies are getting away with the Sapphire of Leng that the PCs have been promised forty times the value of the bow for.</p><p></p><p></p><p></p><p>It's not just narrative control. It's part of the physics of the game world. It's no different then humans needing air or elves not needing sleep; it's the way the world works.</p><p></p><p>I see a big difference between a fighter only being able to get off only six shots from a six-shooter before reloading and a fighter only being able to get off six kicks to the head before "reloading". You give me a consistent in-world reason why the fighter can only do something once a day, I'll be fine with it. If a character has a ki pool and can only pull so much from it, that works, but you have to give such an explanation that feels right.</p><p></p><p>I think that shows that you're not listening to the people who object to it.</p><p></p><p>---</p><p></p><p>This whole thing sounds a lot like a lot of other arguments. I won't accept these abilities as narrative metagame effects. I understand that many 4E players accept and thrive on that, but as for me, and many other 3E/PF players, it doesn't work for us. Period.</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 5915250, member: 40166"] That's exactly why D&D 4 is considered board-gamey. If I'm doing a Swarm of Arrows, it should be a swarm of arrows, and plausibly usable when a swarm of arrows would be usable. It shouldn't be some meta-game technique that's governed by out of game rules. Whether or not the character should spend the next five minutes checking her bow for cracks is not a character decision. It should be a player decision, and it may be a no-brainer if the enemies are getting away with the Sapphire of Leng that the PCs have been promised forty times the value of the bow for. It's not just narrative control. It's part of the physics of the game world. It's no different then humans needing air or elves not needing sleep; it's the way the world works. I see a big difference between a fighter only being able to get off only six shots from a six-shooter before reloading and a fighter only being able to get off six kicks to the head before "reloading". You give me a consistent in-world reason why the fighter can only do something once a day, I'll be fine with it. If a character has a ki pool and can only pull so much from it, that works, but you have to give such an explanation that feels right. I think that shows that you're not listening to the people who object to it. --- This whole thing sounds a lot like a lot of other arguments. I won't accept these abilities as narrative metagame effects. I understand that many 4E players accept and thrive on that, but as for me, and many other 3E/PF players, it doesn't work for us. Period. [/QUOTE]
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Why is the Vancian system still so popular?
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