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*Pathfinder & Starfinder
Why is the WoW influence a bad thing?
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<blockquote data-quote="Vradna" data-source="post: 3750696" data-attributes="member: 21102"><p>I find the spin that WotC is using to highlight 4E is the main cause of this comparison, regardless if welcomed by the community or not. By trying to reclaim some of the WoW audience, WotC are generating this similarity and we may have to make up our own minds on this.</p><p></p><p>In any case, I posted before on a different thread that I do think that there are some similarities between WoW and D&D4E:</p><p></p><p>*Defined Party Roles </p><p>*Per day abilities changed to per encounter </p><p></p><p>I may be able to think of others, but it is largely a moot point.</p><p></p><p>There are a lot of things which I can appreciate will change things for the better. A lot of good ideas have come out of 3rd Edition community which WotC are learning from and are using to their best advantage: Iron Heroes, Mutants and Masterminds, True20 to name a few.</p><p></p><p>Let's take a step back for a second. I think that a lot of the community (including WotC) are failing to realise that it is less about a better or perfect system and more about the story the DM and the players are part of. In the end it doesn't matter what spin or what opinions people put on something. The number are after all, just numbers. My group will use whatever system my group chooses and no one will influence that. My group will either play 4E or they won't. The system is irrelevant.</p><p></p><p>I would hope that if WotC are hoping to attract an audience more suited to MMORPG's that the audience leaves their leetspeaking 'gamerz mentality' hats at the door. I will not be inviting anyone called 'Pwn@geW4RR10R' or 'DPSR0gu3' to play. Also, texting '315 damage on my crit and I am only level 12!' has its place, but not at my table. </p><p></p><p>Have some standards, people.</p><p></p><p>And yes, I do play WoW. Never the twain shall meet.</p></blockquote><p></p>
[QUOTE="Vradna, post: 3750696, member: 21102"] I find the spin that WotC is using to highlight 4E is the main cause of this comparison, regardless if welcomed by the community or not. By trying to reclaim some of the WoW audience, WotC are generating this similarity and we may have to make up our own minds on this. In any case, I posted before on a different thread that I do think that there are some similarities between WoW and D&D4E: *Defined Party Roles *Per day abilities changed to per encounter I may be able to think of others, but it is largely a moot point. There are a lot of things which I can appreciate will change things for the better. A lot of good ideas have come out of 3rd Edition community which WotC are learning from and are using to their best advantage: Iron Heroes, Mutants and Masterminds, True20 to name a few. Let's take a step back for a second. I think that a lot of the community (including WotC) are failing to realise that it is less about a better or perfect system and more about the story the DM and the players are part of. In the end it doesn't matter what spin or what opinions people put on something. The number are after all, just numbers. My group will use whatever system my group chooses and no one will influence that. My group will either play 4E or they won't. The system is irrelevant. I would hope that if WotC are hoping to attract an audience more suited to MMORPG's that the audience leaves their leetspeaking 'gamerz mentality' hats at the door. I will not be inviting anyone called 'Pwn@geW4RR10R' or 'DPSR0gu3' to play. Also, texting '315 damage on my crit and I am only level 12!' has its place, but not at my table. Have some standards, people. And yes, I do play WoW. Never the twain shall meet. [/QUOTE]
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Why is the WoW influence a bad thing?
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