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*Pathfinder & Starfinder
Why is the WoW influence a bad thing?
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 3750793" data-attributes="member: 12332"><p>Pf, I think it's smart and just and right.</p><p></p><p>Nobody is going to take away your ability to play D&D the way you want to play D&D. If you and your group likes playing Pretty Pretty Princess and having long tea parties during your D&D game where you play Theatre Major at one another for hours ... I love it! Huzzah!</p><p></p><p>If your group wants to Kill Monsters, Take Stuff, Power Up! and people fall asleep if you're out of initiative for more than three minutes. I love it! Huzzah!</p><p></p><p>You can do both in WoW, really. My wife was in a guild that literally sat around having meetings and making stories and playing "in character" for hours at a time. They would all log in and march at walk speed for a half hour from Point A to Point B just to be seen by the rest of the playing population. And I know some guilds that will kick you out of the guild if you don't have The Right Gear and/or you don't Kill Enough Monsters. </p><p></p><p>D&D and WoW are very different games. But WoW makes a bazillion dollars a year and D&D ... doesn't. </p><p></p><p>I know how I like to play my RPGs. I can see from the previews that if they're taking anything from MMORPGs it is not the playerbase, it is elements that can improve the RPG fun. Now, if they draw to the MMORPG playerbase by doing so ... great! They can play their way and I can play my way ... </p><p></p><p>And, having had experience with watching people move from WoW to tabletop RPGs ... the tabletop RPGs, when they're presented by an engaging and knowledgeable group and there is convenience to play them ... usually win out. And in a traditional RPG mode. It's a fun past-time, it just has a hard time picking up more players and escaping from some of the less-savory impressions people have of it.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 3750793, member: 12332"] Pf, I think it's smart and just and right. Nobody is going to take away your ability to play D&D the way you want to play D&D. If you and your group likes playing Pretty Pretty Princess and having long tea parties during your D&D game where you play Theatre Major at one another for hours ... I love it! Huzzah! If your group wants to Kill Monsters, Take Stuff, Power Up! and people fall asleep if you're out of initiative for more than three minutes. I love it! Huzzah! You can do both in WoW, really. My wife was in a guild that literally sat around having meetings and making stories and playing "in character" for hours at a time. They would all log in and march at walk speed for a half hour from Point A to Point B just to be seen by the rest of the playing population. And I know some guilds that will kick you out of the guild if you don't have The Right Gear and/or you don't Kill Enough Monsters. D&D and WoW are very different games. But WoW makes a bazillion dollars a year and D&D ... doesn't. I know how I like to play my RPGs. I can see from the previews that if they're taking anything from MMORPGs it is not the playerbase, it is elements that can improve the RPG fun. Now, if they draw to the MMORPG playerbase by doing so ... great! They can play their way and I can play my way ... And, having had experience with watching people move from WoW to tabletop RPGs ... the tabletop RPGs, when they're presented by an engaging and knowledgeable group and there is convenience to play them ... usually win out. And in a traditional RPG mode. It's a fun past-time, it just has a hard time picking up more players and escaping from some of the less-savory impressions people have of it. --fje [/QUOTE]
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Why is the WoW influence a bad thing?
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