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Why is the WoW influence a bad thing?
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<blockquote data-quote="AllisterH" data-source="post: 3751950" data-attributes="member: 51325"><p>Thank you.</p><p></p><p>This is the FIRST post that actually explained what people meant when they say "D&D is becoming too videogamey".</p><p></p><p>This I can actually understand and we do know that the paladin and fighter ganged up on the knight and took his stuff so the "taunt" mechanic might actually show up. Personally, I think/my hunch is that the AoO abilities was made a talent tree for fighters, the knight's challenge line of abilities became a paladin talent tree while both the paladin and the fighter share the "bodyguard ability" talent tree.</p><p></p><p>Personally, as weird as it sounds, I think the knight using insults to challenge a foe makes no sense, but conversely, in terms of flavour, a paladin making a challenge seems more inline with fantasy. Its the whole "backed up by divine favour" in the paladin's case which makes the mechanic work in terms of fluff.</p><p></p><p><strong>re: The Taunt mechanic</strong></p><p>That said, I do think one thing D&D has never done well is the classic "bodyguard" fighter. Only the knight and the crusader IMO seem able to do this job at all (sure, the AoO spiked chain tripper can control the area but he can't actually take hits for his charge). The taunt mechanic, until I saw Bo9S, was the only rules I saw that at least forced the target to focus on the fighter even when the wizard in back is more dangerous.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 3751950, member: 51325"] Thank you. This is the FIRST post that actually explained what people meant when they say "D&D is becoming too videogamey". This I can actually understand and we do know that the paladin and fighter ganged up on the knight and took his stuff so the "taunt" mechanic might actually show up. Personally, I think/my hunch is that the AoO abilities was made a talent tree for fighters, the knight's challenge line of abilities became a paladin talent tree while both the paladin and the fighter share the "bodyguard ability" talent tree. Personally, as weird as it sounds, I think the knight using insults to challenge a foe makes no sense, but conversely, in terms of flavour, a paladin making a challenge seems more inline with fantasy. Its the whole "backed up by divine favour" in the paladin's case which makes the mechanic work in terms of fluff. [B]re: The Taunt mechanic[/B] That said, I do think one thing D&D has never done well is the classic "bodyguard" fighter. Only the knight and the crusader IMO seem able to do this job at all (sure, the AoO spiked chain tripper can control the area but he can't actually take hits for his charge). The taunt mechanic, until I saw Bo9S, was the only rules I saw that at least forced the target to focus on the fighter even when the wizard in back is more dangerous. [/QUOTE]
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Why is the WoW influence a bad thing?
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