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General Tabletop Discussion
*Pathfinder & Starfinder
Why is the WoW influence a bad thing?
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<blockquote data-quote="outsider" data-source="post: 3752168" data-attributes="member: 54690"><p>The problem is, a fighter is only 5 feet wide. Unless you're in a 5 foot wide hallway, you can't actually block a monster from getting past you. You can probably slow them down a bit and hit with an attack of opportunity, but you can't actually stop them. Eating an attack of opportunity from a fighter is almost always a far better choice(unless that fighter is going to use the aoo to trip you) than letting the wizard do whatever he's going to do. Not to mention that if a fighter wants to keep putting himself in a blocking position every round, he typically has to give up his full attacks to do it.</p><p></p><p>Interestingly, the Knight -also- had abilities of the "positioning in combat" style. If I'm remembering correctly, knights got an ability that made it so their entire threatened area was considered difficult terrain(ie half movement). Most people choose to ignore that though and focus on the taunting.</p><p></p><p>Taunting I could actually take or leave. Personally, I think if they are going to use it, they need to flavor it more appropriately. They need to do -something- though to actually enable defenders to do their job. If that winds up being a system where they force monsters to attack them, it's an improvement over what we've typically gotten over the last few editions. If it's a system that makes it so monsters -can- attack the casters and such but it's penalized enough that it's not a particularly viable option, that's even better. If it's a system where a defender can sufficiently impede a monster's movement(without a ridiculously complex build utilizing a weapon that probably about 50% of dms are tempted to kick you from the group outright if you even think about using), that's FANTASTIC.</p></blockquote><p></p>
[QUOTE="outsider, post: 3752168, member: 54690"] The problem is, a fighter is only 5 feet wide. Unless you're in a 5 foot wide hallway, you can't actually block a monster from getting past you. You can probably slow them down a bit and hit with an attack of opportunity, but you can't actually stop them. Eating an attack of opportunity from a fighter is almost always a far better choice(unless that fighter is going to use the aoo to trip you) than letting the wizard do whatever he's going to do. Not to mention that if a fighter wants to keep putting himself in a blocking position every round, he typically has to give up his full attacks to do it. Interestingly, the Knight -also- had abilities of the "positioning in combat" style. If I'm remembering correctly, knights got an ability that made it so their entire threatened area was considered difficult terrain(ie half movement). Most people choose to ignore that though and focus on the taunting. Taunting I could actually take or leave. Personally, I think if they are going to use it, they need to flavor it more appropriately. They need to do -something- though to actually enable defenders to do their job. If that winds up being a system where they force monsters to attack them, it's an improvement over what we've typically gotten over the last few editions. If it's a system that makes it so monsters -can- attack the casters and such but it's penalized enough that it's not a particularly viable option, that's even better. If it's a system where a defender can sufficiently impede a monster's movement(without a ridiculously complex build utilizing a weapon that probably about 50% of dms are tempted to kick you from the group outright if you even think about using), that's FANTASTIC. [/QUOTE]
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Why is the WoW influence a bad thing?
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