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General Tabletop Discussion
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Why is the WoW influence a bad thing?
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<blockquote data-quote="hong" data-source="post: 3753165" data-attributes="member: 537"><p>Well, treasure has always been a part of the D&D experience. But prior to 3E, you couldn't really do that much with it. Sure, you could have characters with six +2 swords and other trinkets, but after a while it just became baggage.</p><p></p><p>3E made it so that all items are significant. By that, I don't necessarily mean the rules mandate it; but the overall zeitgeist changed so that items became a major component of game balance and the concept of "level-appropriate equipment" gained currency.</p><p></p><p>I wouldn't mind a bit of dialling back of that zeitgeist. Bling is always going to be a part of D&D, but the game could be more flexible in how it's handled. Which, I guess, is something the designers are already trying to do, what with the statement that the Christmas-tree effect is going away.</p></blockquote><p></p>
[QUOTE="hong, post: 3753165, member: 537"] Well, treasure has always been a part of the D&D experience. But prior to 3E, you couldn't really do that much with it. Sure, you could have characters with six +2 swords and other trinkets, but after a while it just became baggage. 3E made it so that all items are significant. By that, I don't necessarily mean the rules mandate it; but the overall zeitgeist changed so that items became a major component of game balance and the concept of "level-appropriate equipment" gained currency. I wouldn't mind a bit of dialling back of that zeitgeist. Bling is always going to be a part of D&D, but the game could be more flexible in how it's handled. Which, I guess, is something the designers are already trying to do, what with the statement that the Christmas-tree effect is going away. [/QUOTE]
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Why is the WoW influence a bad thing?
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