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Why is the WoW influence a bad thing?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3754295" data-attributes="member: 710"><p>I wouldn't mind if declining was an option (even after you failed the save), but I would prefer if there was a penalty associated with it (something like being shaken, because you know that guy means i). That's also a good way to use these skills against players - you don't like being charmed by the Succubus? Well, ignore it, but then you will have some penalties...</p><p></p><p></p><p>On Taunts: I remember the Torg (Masterbook) rule system. There were several skills that could be used in combat. Typically, you used some kind of meelee or ranged combat, just like in any other game. But some characters relied on Taunt, Test of Wills, Trick or Maneuver. Using these skills inflicted penalties (Maneuver also inflicted some stun damage, IIRC), like not allowing you to continue rolling after you rolled a 10 or 20, or making you unskilled (losing all skill rank modifiers for a round), or (the highest possible result) a "Player's Call", taking the target out of the fight in whatever way the player cares to describe.</p><p></p><p>The outcome had nothing to do with "video-gamey" - it was cinematic (best examples might be Indiana Jones and The Mummy, but in fact, it fits for a lot more action-oriented movies.)</p><p></p><p>- On Monty Haul:</p><p>My experience is still that adventures are "mission centered". You get a lot of money out of them, and that's mechanically necessary, but it is "just" a side effect of accomplishing your mission goals </p><p>The only real issue I have with this is that characters are dependend on the loot they find. They have to use it or sell it to get better magical gear. And if a campaign calls for something different, many mechanismn of the game do not work any more (you still have death magic, but no way to pay ressourection magic. You have to recalculate Encouner Levels or Challenge Ratings). Honestly, I haven't seen yet what D&D 4 will improve here, as there seem to be contradictory statements - the Christmas Tree effect is supposed to go away, but there will be +6 Wands? I don't see how this can actually work together. But that's probably the general problem - we don't really know enough details...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3754295, member: 710"] I wouldn't mind if declining was an option (even after you failed the save), but I would prefer if there was a penalty associated with it (something like being shaken, because you know that guy means i). That's also a good way to use these skills against players - you don't like being charmed by the Succubus? Well, ignore it, but then you will have some penalties... On Taunts: I remember the Torg (Masterbook) rule system. There were several skills that could be used in combat. Typically, you used some kind of meelee or ranged combat, just like in any other game. But some characters relied on Taunt, Test of Wills, Trick or Maneuver. Using these skills inflicted penalties (Maneuver also inflicted some stun damage, IIRC), like not allowing you to continue rolling after you rolled a 10 or 20, or making you unskilled (losing all skill rank modifiers for a round), or (the highest possible result) a "Player's Call", taking the target out of the fight in whatever way the player cares to describe. The outcome had nothing to do with "video-gamey" - it was cinematic (best examples might be Indiana Jones and The Mummy, but in fact, it fits for a lot more action-oriented movies.) - On Monty Haul: My experience is still that adventures are "mission centered". You get a lot of money out of them, and that's mechanically necessary, but it is "just" a side effect of accomplishing your mission goals The only real issue I have with this is that characters are dependend on the loot they find. They have to use it or sell it to get better magical gear. And if a campaign calls for something different, many mechanismn of the game do not work any more (you still have death magic, but no way to pay ressourection magic. You have to recalculate Encouner Levels or Challenge Ratings). Honestly, I haven't seen yet what D&D 4 will improve here, as there seem to be contradictory statements - the Christmas Tree effect is supposed to go away, but there will be +6 Wands? I don't see how this can actually work together. But that's probably the general problem - we don't really know enough details... [/QUOTE]
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Why is the WoW influence a bad thing?
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