Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is the WoW influence a bad thing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zurai" data-source="post: 3757208" data-attributes="member: 52324"><p>Why should I look it up? I've beaten the majority of those encounters. The only ones I havn't even seen with my own eyes are Reliquary and The Four Horsemen.</p><p></p><p>Several of those fights aren't really that complex when you get down to it. </p><p></p><p>Nefarian? Every couple rounds he negates a certain ability for a couple rounds (healing magic is twisted, arrows fly wide, antimagic field, etc) - other than that he's a pretty standard tank & spank. His other abilities are absolutely nothing that weren't flat out stolen from D&D dragons in the first place. Damaging breath weapon? Check. Aura of fear? Check. Flight? Check. Plenty of mooks? Check.</p><p></p><p>Vaelastrasz? While the encounter wouldn't work in D&D because of the unpreventable death touch, it's a REALLY simple encounter. It's just tank & spank with the tanks dieing unpreventably every minute. Hell, he doesn't even have a fear or minions like the other dragons in the game.</p><p></p><p>The Twin Emperors? One's immune to magic, the other's immune to physical attacks. Every so often they cast a <em>transposition</em> spell. Their hitpoints are combined - if one dies, both dies. Pretty simple.</p><p></p><p>Seriously, there's nothing mechanically preventing you from playing any of these encounters in D&D. Nefarian is practically a standard D&D great wyrm dragon fight.</p><p></p><p>By the way - standard raid size is 10 or 25 now. There are no 40 man raids except old content that no one does. I have a DM that runs two different 9-10 man groups every other week. It doesn't take <strong>that</strong> much coordination.</p><p></p><p></p><p></p><p></p><p></p><p>I've had D&D boss fights take less than 10 minutes. However, the question is overall pacing - which is pretty much tied. A WoW raid usually runs for 3-4 hours (unless you're in Nihilum or one of the mega-cutting-edge guilds that run 8 hours a day 6 days a week). A D&D session usually runs for 3-4 hours. A WoW raid usually runs anywhere from 2-5 bosses per session (depending on how familiar with the content your raid is). A D&D session runs from 1-4 combat encounters per session. The pacing is pretty similar.</p></blockquote><p></p>
[QUOTE="Zurai, post: 3757208, member: 52324"] Why should I look it up? I've beaten the majority of those encounters. The only ones I havn't even seen with my own eyes are Reliquary and The Four Horsemen. Several of those fights aren't really that complex when you get down to it. Nefarian? Every couple rounds he negates a certain ability for a couple rounds (healing magic is twisted, arrows fly wide, antimagic field, etc) - other than that he's a pretty standard tank & spank. His other abilities are absolutely nothing that weren't flat out stolen from D&D dragons in the first place. Damaging breath weapon? Check. Aura of fear? Check. Flight? Check. Plenty of mooks? Check. Vaelastrasz? While the encounter wouldn't work in D&D because of the unpreventable death touch, it's a REALLY simple encounter. It's just tank & spank with the tanks dieing unpreventably every minute. Hell, he doesn't even have a fear or minions like the other dragons in the game. The Twin Emperors? One's immune to magic, the other's immune to physical attacks. Every so often they cast a [i]transposition[/i] spell. Their hitpoints are combined - if one dies, both dies. Pretty simple. Seriously, there's nothing mechanically preventing you from playing any of these encounters in D&D. Nefarian is practically a standard D&D great wyrm dragon fight. By the way - standard raid size is 10 or 25 now. There are no 40 man raids except old content that no one does. I have a DM that runs two different 9-10 man groups every other week. It doesn't take [b]that[/b] much coordination. I've had D&D boss fights take less than 10 minutes. However, the question is overall pacing - which is pretty much tied. A WoW raid usually runs for 3-4 hours (unless you're in Nihilum or one of the mega-cutting-edge guilds that run 8 hours a day 6 days a week). A D&D session usually runs for 3-4 hours. A WoW raid usually runs anywhere from 2-5 bosses per session (depending on how familiar with the content your raid is). A D&D session runs from 1-4 combat encounters per session. The pacing is pretty similar. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is the WoW influence a bad thing?
Top