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Why is the WoW influence a bad thing?
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<blockquote data-quote="The Little Raven" data-source="post: 3757242" data-attributes="member: 10095"><p>I've never seen a D&D encounter that makes it downright lethal for the cleric to continue healing his party (priest). Nor an encounter that causes a class to use it's defensive ability to protect an enemy (paladin). Nor forcing me to randomly polymorph an ally every few seconds (mage). Or causes your primary source of attack to become useless (hunter). Or that causes you to summon beings that will turn and fight you and your friends (warlock). Or that forces you into using abilities that increase the damage you take (warrior).</p><p></p><p>Yeah, when you strip away the unique aspects of things, they do start to look like everything else.</p><p></p><p></p><p></p><p>And most of these were flat out stolen from Tolkein and other sources. Is there a point to this statement?</p><p></p><p></p><p></p><p>It's way more than just a tank-and-spank with exploding tanks. It requires far more defensive-versus-offensive thinking (is damage more important than resistances?) than many fights, and keeps everyone focused on what they're doing (if someone isn't paying attention to their debuffs, the raid wipes) rather than just spamming Fireball the whole time.</p><p></p><p></p><p></p><p>...wait a minute. You just said Vael wouldn't work in D&D.</p><p></p><p></p><p></p><p>With a huge, unique difference.</p><p></p><p></p><p></p><p>All of the encounters discussed are 40-man raid encounters.</p><p></p><p></p><p></p><p>If it didn't take that much coordination, then more people would be doing it. The fact that it doesn't happen often shows that it requires more coordination than you believe.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 3757242, member: 10095"] I've never seen a D&D encounter that makes it downright lethal for the cleric to continue healing his party (priest). Nor an encounter that causes a class to use it's defensive ability to protect an enemy (paladin). Nor forcing me to randomly polymorph an ally every few seconds (mage). Or causes your primary source of attack to become useless (hunter). Or that causes you to summon beings that will turn and fight you and your friends (warlock). Or that forces you into using abilities that increase the damage you take (warrior). Yeah, when you strip away the unique aspects of things, they do start to look like everything else. And most of these were flat out stolen from Tolkein and other sources. Is there a point to this statement? It's way more than just a tank-and-spank with exploding tanks. It requires far more defensive-versus-offensive thinking (is damage more important than resistances?) than many fights, and keeps everyone focused on what they're doing (if someone isn't paying attention to their debuffs, the raid wipes) rather than just spamming Fireball the whole time. ...wait a minute. You just said Vael wouldn't work in D&D. With a huge, unique difference. All of the encounters discussed are 40-man raid encounters. If it didn't take that much coordination, then more people would be doing it. The fact that it doesn't happen often shows that it requires more coordination than you believe. [/QUOTE]
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