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Why is there a Bodak?
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<blockquote data-quote="Deadguy" data-source="post: 990513" data-attributes="member: 2480"><p>Why Bodaks?</p><p></p><p>I agree with satori that Bodaks have great flavour. I haven't directly used a Bodak in my <em>Shattered World</em> camapign yet, but they fit right in with the cosmology. I have a place that is effectively the source of Evil, and that place has servants and agents. In the right circumstances, even the noblest can be destroyed by the dread power of the Darkheart, and the corrupted remains serve as a reminder that some Evil is too terrible to face - it needs to be by-passed, or sacrifices will be made.</p><p></p><p>But...</p><p></p><p>Why 'Save-Or-Die'?</p><p></p><p>I also happen to agree with RangerWickett that 'save-or-die' is really a holdover from an earlier incarnation of the game, which was balanced and structured differently to the current game. However, whilst we could just replace them with massive damage effects, it occurs to me that we have a new mechanism as of 3e, that of Attribute Damage. I think that with care, 'save-or-die' could be replaced with 'save-or-wither' effects, that drain Attributes. That way there <em>is</em> a protection of sorts: the character's pool of Attribute Points. Still very dangerous, but less arbitrary <em>and</em> more cinematic. Losing attribtes can be described in interesting fashions, and leave interesting permanent stamps on the PCs.</p></blockquote><p></p>
[QUOTE="Deadguy, post: 990513, member: 2480"] Why Bodaks? I agree with satori that Bodaks have great flavour. I haven't directly used a Bodak in my [i]Shattered World[/i] camapign yet, but they fit right in with the cosmology. I have a place that is effectively the source of Evil, and that place has servants and agents. In the right circumstances, even the noblest can be destroyed by the dread power of the Darkheart, and the corrupted remains serve as a reminder that some Evil is too terrible to face - it needs to be by-passed, or sacrifices will be made. But... Why 'Save-Or-Die'? I also happen to agree with RangerWickett that 'save-or-die' is really a holdover from an earlier incarnation of the game, which was balanced and structured differently to the current game. However, whilst we could just replace them with massive damage effects, it occurs to me that we have a new mechanism as of 3e, that of Attribute Damage. I think that with care, 'save-or-die' could be replaced with 'save-or-wither' effects, that drain Attributes. That way there [i]is[/i] a protection of sorts: the character's pool of Attribute Points. Still very dangerous, but less arbitrary [i]and[/i] more cinematic. Losing attribtes can be described in interesting fashions, and leave interesting permanent stamps on the PCs. [/QUOTE]
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