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Why is there a Forgery Kit?
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<blockquote data-quote="Fenris-77" data-source="post: 7967913" data-attributes="member: 6993955"><p>The main difference between the two is probably access rather than contents. The forgery kit isn't mentioned in many places, but a ton of classes and backgrounds have access to calligraphy. I would probably say something like all forgers are calligraphers but not all calligraphers are forgers. Just adding it to the calligraphy kit is fine too though, whatever works for your game. In a lot of settings and games it won't come up much anyway. In an urban intrigue game where it might be a key skill I'd be less likely to give forgery as a skill just to anyone with calligraphy, I'd let the appropriate PC take it and have his moments in the spotlight when it comes up.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7967913, member: 6993955"] The main difference between the two is probably access rather than contents. The forgery kit isn't mentioned in many places, but a ton of classes and backgrounds have access to calligraphy. I would probably say something like all forgers are calligraphers but not all calligraphers are forgers. Just adding it to the calligraphy kit is fine too though, whatever works for your game. In a lot of settings and games it won't come up much anyway. In an urban intrigue game where it might be a key skill I'd be less likely to give forgery as a skill just to anyone with calligraphy, I'd let the appropriate PC take it and have his moments in the spotlight when it comes up. [/QUOTE]
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Why is there a Forgery Kit?
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