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Why is there a Forgery Kit?
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<blockquote data-quote="Fenris-77" data-source="post: 7968029" data-attributes="member: 6993955"><p>I was just clarifying what his post was talking about, Since you initial reply seemed at odds what what I thought was his point. That kind of argument from authority is quite common in discussions about fantasy RPGs. I'm not pointing any fingers, just trying to clarify.</p><p></p><p>I actually go out of my way not to lean into my background, as being overt about it generally leads to a several page long digression about appeals to authority.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> I don't actually care much for the tool proficiency as an idea for 5E. I think it would have made more sense to just have common and class skills, with the common skills being the ones currently attached to the tools. With that in mind I mostly treat them like skills anyway. So for 5e I'm fine with a character proficient in calligraphy not having the same change to forge a document as one proficient in calligraphy. I would let the character with Calligraphy make an attempt though, as the skills do pretty obviously overlap, I'd just probably set the DC higher. Getting all granular about the contents of the kit and historical examples seldom helps me except in a very general way. It's fun to bounce back and forth of course, its just not important enough for me to get upset about.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7968029, member: 6993955"] I was just clarifying what his post was talking about, Since you initial reply seemed at odds what what I thought was his point. That kind of argument from authority is quite common in discussions about fantasy RPGs. I'm not pointing any fingers, just trying to clarify. I actually go out of my way not to lean into my background, as being overt about it generally leads to a several page long digression about appeals to authority.:p I don't actually care much for the tool proficiency as an idea for 5E. I think it would have made more sense to just have common and class skills, with the common skills being the ones currently attached to the tools. With that in mind I mostly treat them like skills anyway. So for 5e I'm fine with a character proficient in calligraphy not having the same change to forge a document as one proficient in calligraphy. I would let the character with Calligraphy make an attempt though, as the skills do pretty obviously overlap, I'd just probably set the DC higher. Getting all granular about the contents of the kit and historical examples seldom helps me except in a very general way. It's fun to bounce back and forth of course, its just not important enough for me to get upset about. [/QUOTE]
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