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Why is there a limit to falling damage?
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<blockquote data-quote="jgsugden" data-source="post: 8027922" data-attributes="member: 2629"><p>My (for games that ask for realism) falling rules: Die size based upon creature size: d2 Tiny, d4 Small, d6 Medium, d8 Large, d10 Huge, d12 Gargantuan(+)</p><p></p><p>Damage: 1 die for 10 feet, 1+2 die for 20 feet, 1+2+3 die for 30', 1+2+3+4 dice for 40', 55 dice for 100 feet, etc...</p><p></p><p>Wings or other flight capabilities: If you have wings are not incapacitated, you reduce the damage by d12*10% (max 100%).</p><p></p><p>Monks: Monks reduce the effective falling distance with their ability by 15 feet per level. So, a 6th level monk would reduce a fall by 90 feet before determining damage to be taken. Normally, a 6th level monk reduces damage by 30 points, which is the average damage for an 80 to 90 foot drop.</p><p></p><p>Falling into liquids: 1/4 damage, generally.</p><p></p><p>Falling on soft surfaces: 1/2 damage, generally.</p><p></p><p>Not saying it is realistic, but it is more realistic than the base rules.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8027922, member: 2629"] My (for games that ask for realism) falling rules: Die size based upon creature size: d2 Tiny, d4 Small, d6 Medium, d8 Large, d10 Huge, d12 Gargantuan(+) Damage: 1 die for 10 feet, 1+2 die for 20 feet, 1+2+3 die for 30', 1+2+3+4 dice for 40', 55 dice for 100 feet, etc... Wings or other flight capabilities: If you have wings are not incapacitated, you reduce the damage by d12*10% (max 100%). Monks: Monks reduce the effective falling distance with their ability by 15 feet per level. So, a 6th level monk would reduce a fall by 90 feet before determining damage to be taken. Normally, a 6th level monk reduces damage by 30 points, which is the average damage for an 80 to 90 foot drop. Falling into liquids: 1/4 damage, generally. Falling on soft surfaces: 1/2 damage, generally. Not saying it is realistic, but it is more realistic than the base rules. [/QUOTE]
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Why is there a limit to falling damage?
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