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Why is there a limit to falling damage?
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<blockquote data-quote="NotAYakk" data-source="post: 8028023" data-attributes="member: 72555"><p>No, the effects of size on falling are far far far far far far less linear than that.</p><p></p><p>If you take a creature and scale it up by a factor of X, it has X^3 the weight and X^2 the cross section. This means it falls X times faster.</p><p></p><p>A Large creature is 2x the size of a medium in each dimension; it should take 2x the damage.</p><p></p><p>By the time you hit tiny, falling distances become infinite; a squirrel can fall from <strong>any height</strong> and not be hurt. A mouse can fall down a 1000' mine shaft and not even be stunned.</p><p></p><p>There is some mitigation for this from the design of the creature in question; elephant legs are much larger than human legs for the creature's scale.</p><p></p><p>And smaller creatures develop adaptations that reduce falling damage (cats, squirrels) before the scale law would say they don't get hurt.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8028023, member: 72555"] No, the effects of size on falling are far far far far far far less linear than that. If you take a creature and scale it up by a factor of X, it has X^3 the weight and X^2 the cross section. This means it falls X times faster. A Large creature is 2x the size of a medium in each dimension; it should take 2x the damage. By the time you hit tiny, falling distances become infinite; a squirrel can fall from [b]any height[/b] and not be hurt. A mouse can fall down a 1000' mine shaft and not even be stunned. There is some mitigation for this from the design of the creature in question; elephant legs are much larger than human legs for the creature's scale. And smaller creatures develop adaptations that reduce falling damage (cats, squirrels) before the scale law would say they don't get hurt. [/QUOTE]
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Why is there a limit to falling damage?
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