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Why is there a limit to falling damage?
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<blockquote data-quote="Oofta" data-source="post: 8028140" data-attributes="member: 6801845"><p>You reach terminal velocity around 1,500 feet. </p><p></p><p>But let's assume you do the first 10 ft is 1d6 then 2d6 for the next 10 and then 3d6 for the next and so on ... do a little math (okay, spreadsheet) ... it's 39,637.5 damage on average. Splat. </p><p></p><p>I mean even if you remove the 20d6 limit which never made any sense to me, you get 350 points of damage per 1000 feet on average, which is what I would do if someone is falling that far. Using the alternate calculation it's 192.5 at 100 ft which means that the barbarian <em>could</em> survive a fall most mere mortals could not. Most PCS Better hope there's someone there to heal you up, but it is survivable.</p><p></p><p>I don't care if you can fight a giant, someone's going to be scraping you up off the ground unless you can cast feather fall if you fall much over a 100 ft in my campaign.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8028140, member: 6801845"] You reach terminal velocity around 1,500 feet. But let's assume you do the first 10 ft is 1d6 then 2d6 for the next 10 and then 3d6 for the next and so on ... do a little math (okay, spreadsheet) ... it's 39,637.5 damage on average. Splat. I mean even if you remove the 20d6 limit which never made any sense to me, you get 350 points of damage per 1000 feet on average, which is what I would do if someone is falling that far. Using the alternate calculation it's 192.5 at 100 ft which means that the barbarian [I]could[/I] survive a fall most mere mortals could not. Most PCS Better hope there's someone there to heal you up, but it is survivable. I don't care if you can fight a giant, someone's going to be scraping you up off the ground unless you can cast feather fall if you fall much over a 100 ft in my campaign. [/QUOTE]
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Why is there a limit to falling damage?
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