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Why is there a limit to falling damage?
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<blockquote data-quote="Umbran" data-source="post: 8029153" data-attributes="member: 177"><p>So, a long time ago, I was playing D&D. 1e. The party was name level or better, but not in the upper teens.</p><p></p><p>The party finds an incredibly deep (possibly literally bottomless) pit, 30' or more across, with a spiral staircase wrapping around the inside. Being high level, we bust out some magic to quickly fly us down the pit to the dungeon entrance we know is there. We do a whole bunch of adventuring in this dungeon. After we actually find what we came for, we run into a purple worm. The worm chases us full tilt down the corridor to the dungeon opening. Reaching the entrance in the pit, the nearly tapped out spellcasters manage to get everyone but my character quickly to the top.</p><p></p><p>I run out of the dungeon full speed, make my dex check and get onto the staircase. Just behind me the purple worm comes crashing out, unable to stop it's momentum, and it plummets down the pit, into the darkness.</p><p></p><p>And my character has to start climbing the quarter-mile or so of stairs to the surface. I had an 18 Con. NO biggie. But I grumble all the way, because stupid party members just left me to friggin' walk...</p><p></p><p>I get to the top, and as my head clears the edge of the pit, I start giving the party a dressing down for the annoyance... when I run into the actual first trap in the dungeon. The top two steps of that spiral staircase were illusory. And I step on them... and plummet...</p><p></p><p>...five miles down...</p><p></p><p>...onto the first layer of Hell... Of course, the pit goes all the way to Hell, literally.</p><p></p><p>The DM rolls the falling damage, and I am at the cap, but... it isn't enough to kill me.</p><p></p><p>We all had to sit for a moment or two to figure this out - how the heck does that work. Until we remembered the worm. It <em>had</em> been killed by fall, where I hadn't. So, we figure, I landed on its corpse, which was massive and fleshy enough to break my fall, with my magic armor basically keeping me together. I wake up in a crater of worm guts, in literal Hell. </p><p></p><p>And now I really had a reason to give the party a piece of my mind for leaving me behind....</p><p></p><p>The damage cap can make for great war stories. Rather than chafe at it, use it!</p></blockquote><p></p>
[QUOTE="Umbran, post: 8029153, member: 177"] So, a long time ago, I was playing D&D. 1e. The party was name level or better, but not in the upper teens. The party finds an incredibly deep (possibly literally bottomless) pit, 30' or more across, with a spiral staircase wrapping around the inside. Being high level, we bust out some magic to quickly fly us down the pit to the dungeon entrance we know is there. We do a whole bunch of adventuring in this dungeon. After we actually find what we came for, we run into a purple worm. The worm chases us full tilt down the corridor to the dungeon opening. Reaching the entrance in the pit, the nearly tapped out spellcasters manage to get everyone but my character quickly to the top. I run out of the dungeon full speed, make my dex check and get onto the staircase. Just behind me the purple worm comes crashing out, unable to stop it's momentum, and it plummets down the pit, into the darkness. And my character has to start climbing the quarter-mile or so of stairs to the surface. I had an 18 Con. NO biggie. But I grumble all the way, because stupid party members just left me to friggin' walk... I get to the top, and as my head clears the edge of the pit, I start giving the party a dressing down for the annoyance... when I run into the actual first trap in the dungeon. The top two steps of that spiral staircase were illusory. And I step on them... and plummet... ...five miles down... ...onto the first layer of Hell... Of course, the pit goes all the way to Hell, literally. The DM rolls the falling damage, and I am at the cap, but... it isn't enough to kill me. We all had to sit for a moment or two to figure this out - how the heck does that work. Until we remembered the worm. It [I]had[/I] been killed by fall, where I hadn't. So, we figure, I landed on its corpse, which was massive and fleshy enough to break my fall, with my magic armor basically keeping me together. I wake up in a crater of worm guts, in literal Hell. And now I really had a reason to give the party a piece of my mind for leaving me behind.... The damage cap can make for great war stories. Rather than chafe at it, use it! [/QUOTE]
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Why is there a limit to falling damage?
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