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Why is there a limit to falling damage?
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<blockquote data-quote="Tormyr" data-source="post: 8029243" data-attributes="member: 6776887"><p>I had similar annoyances, so I wrote up some alternate falling damage rules a while back. They are loosely based on falling velocity over distance for a 6-foot-tall person. The damage is a fixed number based on distance. A falling creature can use its reaction to reduce the damage by the value of a Dexterity (Acrobatics) check. Creatures that fall on purpose have advantage on the check. Creatures take more damage the larger they are, cats and winged creatures take damage based on one size class lower than their size.</p><p></p><p>The end result is that falling is more deadly, but there is a decent chance of taking little to no damage over short falls. A commoner has a 50% of taking no damage from a fall, or it could kill them. Only the fighters or Barbarians with highest Constitution who are high level (or high-level monks) will survive a 1500-foot drop at 174 damage.</p><p></p><p>The system is not perfect, but I have used it for several years successfully. The house rule integrates well with things like monk slow-fall, raging barbarians, and becoming prone from taking falling damage. It has instilled a sense of danger in elevated scenarios and has inspired heroics to rescue allies that have fallen as well as trying to get flying creatures knocked prone to get them to fall. I do need to update it to eliminate the extraneous lines though. My updated version fits on a single sheet or two of paper.</p><p></p><p>[URL unfurl="true"]https://www.enworld.org/resources/alternate-falling-damage.1410/[/URL]</p></blockquote><p></p>
[QUOTE="Tormyr, post: 8029243, member: 6776887"] I had similar annoyances, so I wrote up some alternate falling damage rules a while back. They are loosely based on falling velocity over distance for a 6-foot-tall person. The damage is a fixed number based on distance. A falling creature can use its reaction to reduce the damage by the value of a Dexterity (Acrobatics) check. Creatures that fall on purpose have advantage on the check. Creatures take more damage the larger they are, cats and winged creatures take damage based on one size class lower than their size. The end result is that falling is more deadly, but there is a decent chance of taking little to no damage over short falls. A commoner has a 50% of taking no damage from a fall, or it could kill them. Only the fighters or Barbarians with highest Constitution who are high level (or high-level monks) will survive a 1500-foot drop at 174 damage. The system is not perfect, but I have used it for several years successfully. The house rule integrates well with things like monk slow-fall, raging barbarians, and becoming prone from taking falling damage. It has instilled a sense of danger in elevated scenarios and has inspired heroics to rescue allies that have fallen as well as trying to get flying creatures knocked prone to get them to fall. I do need to update it to eliminate the extraneous lines though. My updated version fits on a single sheet or two of paper. [URL unfurl="true"]https://www.enworld.org/resources/alternate-falling-damage.1410/[/URL] [/QUOTE]
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Why is there a limit to falling damage?
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