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Why is there a limit to falling damage?
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<blockquote data-quote="Laurefindel" data-source="post: 8029298" data-attributes="member: 67296"><p>Personally, and i suspect that’s the case with many players also, the problem is not with the falling damage itself. The problem is with the metathinking of knowing one can easily survive the fall because they can afford the damage.</p><p></p><p>Character falls 200m and survive? No problem there.</p><p></p><p>Character jumps 200m down out of a despaired last attempt to escape or save someone, and survive? No problem there either.</p><p></p><p>Character steps down 200ft because it’s quicker and can’t be bothered to climb down? Not cool in my book. At any case, not the style of game that was advertised for the campaign.</p><p></p><p>We’ve all seen or read of the hero or villain who fell from impossible heights and survive against what everyone thought. Like in <em>every</em> story. But that only works if people think that falling is actually lethal. Being too casual about it takes away from the illusion of the threat, and the threat needs to be somewhat illusory to bend the odds of « surviving against the odds » in the PCs favour.</p><p></p><p>I <em>do</em> wish that pit traps didn’t have to be 50-60 feet to be anything more than a speed bump however...</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 8029298, member: 67296"] Personally, and i suspect that’s the case with many players also, the problem is not with the falling damage itself. The problem is with the metathinking of knowing one can easily survive the fall because they can afford the damage. Character falls 200m and survive? No problem there. Character jumps 200m down out of a despaired last attempt to escape or save someone, and survive? No problem there either. Character steps down 200ft because it’s quicker and can’t be bothered to climb down? Not cool in my book. At any case, not the style of game that was advertised for the campaign. We’ve all seen or read of the hero or villain who fell from impossible heights and survive against what everyone thought. Like in [I]every[/I] story. But that only works if people think that falling is actually lethal. Being too casual about it takes away from the illusion of the threat, and the threat needs to be somewhat illusory to bend the odds of « surviving against the odds » in the PCs favour. I [I]do[/I] wish that pit traps didn’t have to be 50-60 feet to be anything more than a speed bump however... [/QUOTE]
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Why is there a limit to falling damage?
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