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Why is there a limit to falling damage?
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<blockquote data-quote="Oofta" data-source="post: 8029392" data-attributes="member: 6801845"><p>Potentially. This has never come up so it depends on the specifics of the scenario. Climbing a mountain? Maybe do some subset of damage (i.e. 20d6) and then give them an acrobatics/athletics check to see if they can grab something to stop their fall. Rinse and repeat until dead or holding on to that tree growing out the side of the cliff. What's going to be the most fun and cinematic?</p><p></p><p>But after a certain point it's not realistic to survive a fall so maybe I'd rely on percentile dice? Give them a 5% chance of survival? I want the game to be fun, but I also don't want to rely on deus-ex-DM to save PCs from death.</p><p></p><p>I want my games to be reality-adjacent so I don't want to rely on a rule I disagree with. If it came up I'd average dice after 200 feet and not limit to 20d6.</p><p></p><p>It's never come up in a game but I'd let my players know how I run it before any action was taken. If they were fighting on an airship I'd probably give them the equivalent of a magic parachute or tether. </p><p></p><p>On a related note, every mod (in all editions) I've ever played where the group is fighting and you can fall thousands of feet the bad guys have some way of surviving if they get pushed off. The PCs, of course, do not.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8029392, member: 6801845"] Potentially. This has never come up so it depends on the specifics of the scenario. Climbing a mountain? Maybe do some subset of damage (i.e. 20d6) and then give them an acrobatics/athletics check to see if they can grab something to stop their fall. Rinse and repeat until dead or holding on to that tree growing out the side of the cliff. What's going to be the most fun and cinematic? But after a certain point it's not realistic to survive a fall so maybe I'd rely on percentile dice? Give them a 5% chance of survival? I want the game to be fun, but I also don't want to rely on deus-ex-DM to save PCs from death. I want my games to be reality-adjacent so I don't want to rely on a rule I disagree with. If it came up I'd average dice after 200 feet and not limit to 20d6. It's never come up in a game but I'd let my players know how I run it before any action was taken. If they were fighting on an airship I'd probably give them the equivalent of a magic parachute or tether. On a related note, every mod (in all editions) I've ever played where the group is fighting and you can fall thousands of feet the bad guys have some way of surviving if they get pushed off. The PCs, of course, do not. [/QUOTE]
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Why is there a limit to falling damage?
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