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Why is there a limit to falling damage?
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<blockquote data-quote="Fanaelialae" data-source="post: 8029401" data-attributes="member: 53980"><p>In most cases I would (although it would be mostly luck, not skill, in that case).</p><p></p><p>However, leaving aside the meta-gaming which has already been discussed, there is a big difference between a character who falls off a cliff versus one who leaps off for heroic reasons versus one who just casually walks off because they're too lazy to climb down.</p><p></p><p>The third case is problematic in my view because it doesn't respect the tone of the game as I run it. It would be like a high level character using a stick of dynamite as a cigar and the player expecting them to survive it. Maybe some people would be okay with that. Not me, unless I were running Toon.</p><p></p><p>In game, it would mirror the theme in many stories where 'pride comes before the fall'. In this case quite literally. A character walking off a cliff and demanding that fate/luck save them from the 1500' fall is the height of arrogance. Such characters are frequently abandoned by fate/luck when they behave so, and so it would be IMC.</p><p></p><p>Of course, much like the OP, the player would be given clear warning regarding the suicidal nature of the act they were considering.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8029401, member: 53980"] In most cases I would (although it would be mostly luck, not skill, in that case). However, leaving aside the meta-gaming which has already been discussed, there is a big difference between a character who falls off a cliff versus one who leaps off for heroic reasons versus one who just casually walks off because they're too lazy to climb down. The third case is problematic in my view because it doesn't respect the tone of the game as I run it. It would be like a high level character using a stick of dynamite as a cigar and the player expecting them to survive it. Maybe some people would be okay with that. Not me, unless I were running Toon. In game, it would mirror the theme in many stories where 'pride comes before the fall'. In this case quite literally. A character walking off a cliff and demanding that fate/luck save them from the 1500' fall is the height of arrogance. Such characters are frequently abandoned by fate/luck when they behave so, and so it would be IMC. Of course, much like the OP, the player would be given clear warning regarding the suicidal nature of the act they were considering. [/QUOTE]
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Why is there a limit to falling damage?
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