Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why is there a limit to falling damage?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 8029697" data-attributes="member: 53980"><p>Yes. Of course they're less exploitive. Those are specific movement-based special effects that allow you to get down a high cliff without issue.</p><p></p><p>The barbarian character is using player knowledge of HP and the falling rules to meta game their way down the cliff. If they had 20 HP left, they never would have even suggested that, since they'd have known it could kill them.</p><p></p><p>If the barbarian had a helm of teleportation, or a gnomish parachute, or a feature that allowed them to fly, those would work just as well as the spells you mentioned. They would not be exploiting the rules nor would they be meta gaming.</p><p></p><p>I suppose that in a campaign where HP are interpreted as making you an ablative version of Superman (nothing can hurt you until you reach 0 HP) then leaping off a 1500' cliff wouldn't be meta-gaming, since a character would have a sense that swords just bounce off their rock hard skin (until they don't), so why not the same with the fall?</p><p></p><p>That's not how HP are handled IMC. They are skill and luck. The fire giant's sword doesn't bounce off your rock hard skull when you get hit, you simply manage to dodge what would have been a killing blow for a lesser hero. That will apply in most circumstances, but it assumes good faith. If you jump off the 1500' cliff without a reason, that's not in good faith and I will warn you that doing so will result in your character's death. Similarly, your character intentionally stabbing themself in the heart is also something HP cannot shield them from.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8029697, member: 53980"] Yes. Of course they're less exploitive. Those are specific movement-based special effects that allow you to get down a high cliff without issue. The barbarian character is using player knowledge of HP and the falling rules to meta game their way down the cliff. If they had 20 HP left, they never would have even suggested that, since they'd have known it could kill them. If the barbarian had a helm of teleportation, or a gnomish parachute, or a feature that allowed them to fly, those would work just as well as the spells you mentioned. They would not be exploiting the rules nor would they be meta gaming. I suppose that in a campaign where HP are interpreted as making you an ablative version of Superman (nothing can hurt you until you reach 0 HP) then leaping off a 1500' cliff wouldn't be meta-gaming, since a character would have a sense that swords just bounce off their rock hard skin (until they don't), so why not the same with the fall? That's not how HP are handled IMC. They are skill and luck. The fire giant's sword doesn't bounce off your rock hard skull when you get hit, you simply manage to dodge what would have been a killing blow for a lesser hero. That will apply in most circumstances, but it assumes good faith. If you jump off the 1500' cliff without a reason, that's not in good faith and I will warn you that doing so will result in your character's death. Similarly, your character intentionally stabbing themself in the heart is also something HP cannot shield them from. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why is there a limit to falling damage?
Top