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Why is there a limit to falling damage?
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<blockquote data-quote="Fanaelialae" data-source="post: 8029823" data-attributes="member: 53980"><p>I definitely think it is meta gaming for a character with 121 HP to feel perfectly safe stepping off the cliff, but as soon as they are reduced below that it becomes a calculated risk because falling damage is capped at 20d6. </p><p></p><p>You don't need to disallow any internal knowledge of HP to not have a perfectly tuned awareness of HP.</p><p></p><p>Besides, as I've explained that's simply not how they work IMC. A character who falls 1500' and survives will feel lucky to be alive and in one piece. They're not going to believe that they can just teleport to the top and do it again without consequences, even if meta knowledge says they could.</p><p></p><p>They could use their HP if they got knocked off. They could even use them if they took a calculated risk (tried to jump on the back of a dragon as it swooped by). But not in meta gaming circumstances. </p><p></p><p>To reiterate my position, surviving a fall off a cliff is primarily luck. A character who acts out of arrogance and walks off the cliff because they are too lazy to climb down will find that their luck abandons them. You see this not infrequently in heroic fiction. Pride comes before the fall. Albeit, typically not in quite such a literal sense.</p><p></p><p>If it were just about the PC expending resources like in a board game, then sure, it might be reasonable. However, this is an RPG. The concern is one of verisimilitude. Not just your own, but for everyone at the table. </p><p></p><p>I believe thar dynamite deals something like 4d6 damage in D&D. Do you think that a high level barbarian should be able to smoke a stick of dynamite like a cigar and walk away mildly singed? I don't. To me that is absolutely absurd and cartoonish, and would shatter my suspension of disbelief. Much like a character walking off a cliff for no reason other than feeling lazy. If you smoke a stick of dynamite in my campaign, that character will die (though I would give a clear warning regarding this outcome).</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8029823, member: 53980"] I definitely think it is meta gaming for a character with 121 HP to feel perfectly safe stepping off the cliff, but as soon as they are reduced below that it becomes a calculated risk because falling damage is capped at 20d6. You don't need to disallow any internal knowledge of HP to not have a perfectly tuned awareness of HP. Besides, as I've explained that's simply not how they work IMC. A character who falls 1500' and survives will feel lucky to be alive and in one piece. They're not going to believe that they can just teleport to the top and do it again without consequences, even if meta knowledge says they could. They could use their HP if they got knocked off. They could even use them if they took a calculated risk (tried to jump on the back of a dragon as it swooped by). But not in meta gaming circumstances. To reiterate my position, surviving a fall off a cliff is primarily luck. A character who acts out of arrogance and walks off the cliff because they are too lazy to climb down will find that their luck abandons them. You see this not infrequently in heroic fiction. Pride comes before the fall. Albeit, typically not in quite such a literal sense. If it were just about the PC expending resources like in a board game, then sure, it might be reasonable. However, this is an RPG. The concern is one of verisimilitude. Not just your own, but for everyone at the table. I believe thar dynamite deals something like 4d6 damage in D&D. Do you think that a high level barbarian should be able to smoke a stick of dynamite like a cigar and walk away mildly singed? I don't. To me that is absolutely absurd and cartoonish, and would shatter my suspension of disbelief. Much like a character walking off a cliff for no reason other than feeling lazy. If you smoke a stick of dynamite in my campaign, that character will die (though I would give a clear warning regarding this outcome). [/QUOTE]
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Why is there a limit to falling damage?
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