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Why is there a limit to falling damage?
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<blockquote data-quote="Lanefan" data-source="post: 8030004" data-attributes="member: 29398"><p>Obviously, the more opportunities you give yourself to fumble the more often it'll happen, though the odds of fumbling on any given attack or action almost enver change.</p><p></p><p>There's a whole lot of things in my game that bypass hit points completely - lava (usually) and assassination or coup-de-grace (always, if successful) are but two. Among the others are some poisons, petrification, drowning or suffocating, being digested by certain creatures, and more. Falls from stupid heights also qualify*, barring a miraculous series of saves to replicate the one-in-a-very-big-number chance of survival seen in reality.</p><p></p><p>It also might be worth noting at this point that my opinion of 5e is that it's in general far too easy on the characters, which in part is why I don't run it. The falling damage question, however, also spans to the game I do run, hence my jumping in here.</p><p></p><p>* - a character in my game once fell 10,000 feet onto a stone pyramid. Just for kicks I pulled out all the dice in my bag (all sizes) and rolled them as the damage roll - if I'd rolled all 1s the character would have survived; I probably could have even lobbed a few 2s in there. I actually rolled somewhat below average, but the character still finished at -126 h.p.</p><p></p><p>They were later (barely) able to scrape up enough bits to allow Resurrection to work.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8030004, member: 29398"] Obviously, the more opportunities you give yourself to fumble the more often it'll happen, though the odds of fumbling on any given attack or action almost enver change. There's a whole lot of things in my game that bypass hit points completely - lava (usually) and assassination or coup-de-grace (always, if successful) are but two. Among the others are some poisons, petrification, drowning or suffocating, being digested by certain creatures, and more. Falls from stupid heights also qualify*, barring a miraculous series of saves to replicate the one-in-a-very-big-number chance of survival seen in reality. It also might be worth noting at this point that my opinion of 5e is that it's in general far too easy on the characters, which in part is why I don't run it. The falling damage question, however, also spans to the game I do run, hence my jumping in here. * - a character in my game once fell 10,000 feet onto a stone pyramid. Just for kicks I pulled out all the dice in my bag (all sizes) and rolled them as the damage roll - if I'd rolled all 1s the character would have survived; I probably could have even lobbed a few 2s in there. I actually rolled somewhat below average, but the character still finished at -126 h.p. They were later (barely) able to scrape up enough bits to allow Resurrection to work. [/QUOTE]
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Why is there a limit to falling damage?
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