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Why is there a limit to falling damage?
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<blockquote data-quote="Fanaelialae" data-source="post: 8030031" data-attributes="member: 53980"><p>No offense, but that's totally irrelevant. </p><p></p><p>Not only is it not Conan, I'm pretty sure he didn't fall into the swamp simply because he was feeling too lazy to walk a few hundred feet. </p><p></p><p></p><p>It's not a class feature at all as I see it, and therefore not a nerf. Being able to intentionally walk off a 1500' cliff in order to quickly get down (and survive) is not a feature of any class.</p><p></p><p>HP still impact everything that they do impact across all classes equally. </p><p></p><p>Stepping off a cliff is handled the same way for the wizard and the barbarian, along with every other class. That the wizard might have prepped feather fall doesn't change that calculus, any more than if the wizard hadn't but the barbarian was wearing a ring of feather fall (or whatever).</p><p></p><p>To me, the one time Conan decides to "cheat on his cliff climbing workout" he stops being Conan. That's not something that Conan does, because he's a flesh and blood person (albeit, an imaginary one). If he behaves so, it points out his fictional nature and wrecks the enjoyment of the audience. About the only way to salvage it at that point is to let the fall kill Conan, because suicidal actions taken on the part of a character reasonably lead to deadly outcomes. </p><p></p><p>By stepping off the cliff voluntarily IMC, you're not acting in good faith if you expect to survive. I run the NPCs as if they were living people (most of my NPCs will try to run away if an encounter isn't going their way, for example) and I expect the players to do the same. By treating the character this way, the player is reducing them to mere stats on a sheet of paper. Guess what, real people, even tough fictional people, do not walk off 1500' cliffs just because they feel lazy, as that behavior is suicidal. They might if they had some form of invulnerability, but as I've explained, HP do not confer invulnerability IMC (and I think this is a fairly standard and reasonable interpretation of hit points).</p><p></p><p>Yes, absolutely a character should have more chance of surviving a fight with a dragon than they would intentionally walking off a cliff. The former is perfectly within the realm of heroic fiction. It is almost certainly expected by everyone at the table. Whereas the latter is suicidal. It's the equivalent of putting your head between the dragon's jaws and letting it bite down with full force. Guess what, HP won't save you from that one either IMC.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8030031, member: 53980"] No offense, but that's totally irrelevant. Not only is it not Conan, I'm pretty sure he didn't fall into the swamp simply because he was feeling too lazy to walk a few hundred feet. It's not a class feature at all as I see it, and therefore not a nerf. Being able to intentionally walk off a 1500' cliff in order to quickly get down (and survive) is not a feature of any class. HP still impact everything that they do impact across all classes equally. Stepping off a cliff is handled the same way for the wizard and the barbarian, along with every other class. That the wizard might have prepped feather fall doesn't change that calculus, any more than if the wizard hadn't but the barbarian was wearing a ring of feather fall (or whatever). To me, the one time Conan decides to "cheat on his cliff climbing workout" he stops being Conan. That's not something that Conan does, because he's a flesh and blood person (albeit, an imaginary one). If he behaves so, it points out his fictional nature and wrecks the enjoyment of the audience. About the only way to salvage it at that point is to let the fall kill Conan, because suicidal actions taken on the part of a character reasonably lead to deadly outcomes. By stepping off the cliff voluntarily IMC, you're not acting in good faith if you expect to survive. I run the NPCs as if they were living people (most of my NPCs will try to run away if an encounter isn't going their way, for example) and I expect the players to do the same. By treating the character this way, the player is reducing them to mere stats on a sheet of paper. Guess what, real people, even tough fictional people, do not walk off 1500' cliffs just because they feel lazy, as that behavior is suicidal. They might if they had some form of invulnerability, but as I've explained, HP do not confer invulnerability IMC (and I think this is a fairly standard and reasonable interpretation of hit points). Yes, absolutely a character should have more chance of surviving a fight with a dragon than they would intentionally walking off a cliff. The former is perfectly within the realm of heroic fiction. It is almost certainly expected by everyone at the table. Whereas the latter is suicidal. It's the equivalent of putting your head between the dragon's jaws and letting it bite down with full force. Guess what, HP won't save you from that one either IMC. [/QUOTE]
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Why is there a limit to falling damage?
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