Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why is there a limit to falling damage?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 8030569" data-attributes="member: 29398"><p>The odds of that in fact happening are about the same as those of surviving a 1500' fall on to rocks, i.e. miniscule at best.</p><p></p><p>In my game any ray spell needs a roll for aim, any AoE spell needs a roll for aim, any touch spell needs a roll to hit if the target is in melee or otherwise hard to reach (unless the caster is also the target, but that'd be odd as casting in melee is nigh impossible); and all of these can be - and occasionally, spectacularly, have been - fumbled.</p><p></p><p>And also more likely to crit, for what it's worth, though in either case it's a false premise.</p><p></p><p>On any given roll the odds of critting or fumbling are, barring external factors, exactly the same as on any other roll. On that basis, the odds of fumbling never change.</p><p></p><p>Now if you want to aggregate it and look at the odds of fumbling per day or per adventure you can (and it seems that's what you're doing), but doing so gives a faulty sense of the odds of fumbling increasing where in fact they do not.</p><p></p><p>Everyone equally. In my view there's times when hit points will prevent or delay death and other times when they won't.</p><p></p><p>The 'class feature' is that in situations where hit points <strong>do</strong> help, those classes have more of 'em. Going over the side of a 1500' cliff is not one of those situations.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8030569, member: 29398"] The odds of that in fact happening are about the same as those of surviving a 1500' fall on to rocks, i.e. miniscule at best. In my game any ray spell needs a roll for aim, any AoE spell needs a roll for aim, any touch spell needs a roll to hit if the target is in melee or otherwise hard to reach (unless the caster is also the target, but that'd be odd as casting in melee is nigh impossible); and all of these can be - and occasionally, spectacularly, have been - fumbled. And also more likely to crit, for what it's worth, though in either case it's a false premise. On any given roll the odds of critting or fumbling are, barring external factors, exactly the same as on any other roll. On that basis, the odds of fumbling never change. Now if you want to aggregate it and look at the odds of fumbling per day or per adventure you can (and it seems that's what you're doing), but doing so gives a faulty sense of the odds of fumbling increasing where in fact they do not. Everyone equally. In my view there's times when hit points will prevent or delay death and other times when they won't. The 'class feature' is that in situations where hit points [B]do[/B] help, those classes have more of 'em. Going over the side of a 1500' cliff is not one of those situations. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why is there a limit to falling damage?
Top