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General Tabletop Discussion
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Why is there a limit to falling damage?
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<blockquote data-quote="Lanefan" data-source="post: 8030577" data-attributes="member: 29398"><p>Because in the fiction the character there might see a reasonable chance of survival: if I don't trip and get through the fire-wall fast enough I'll only get singed (and might even come through unharmed at all), for example.</p><p></p><p>And sometimes players in fact want their characters to go the heroic-suicide route. An adventure I ran that went sideways for the PCs some years back eventually saw three surviving but badly hurt PCs trapped behind a Glyph of Warding, with no curing available. They knew what the glyph was, and that it was a one-shot deal, but that to pass through it would kill any one of them. And so one of the PCs passed his magic items off to the others, said "It's been a pleasure knowing you" and took one for the team, allowing the other two to escape back to town.</p><p></p><p>No character should be able to look over a 1500' cliff and see any reasonable chance of surviving a free-fall to the bottom. This is the difference between this example and the wall-of-fire example that you don't seem to grasp.</p><p></p><p>When done best, it's both.</p><p></p><p>Given as how the two almost invariably go in lockstep, I'd say both.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8030577, member: 29398"] Because in the fiction the character there might see a reasonable chance of survival: if I don't trip and get through the fire-wall fast enough I'll only get singed (and might even come through unharmed at all), for example. And sometimes players in fact want their characters to go the heroic-suicide route. An adventure I ran that went sideways for the PCs some years back eventually saw three surviving but badly hurt PCs trapped behind a Glyph of Warding, with no curing available. They knew what the glyph was, and that it was a one-shot deal, but that to pass through it would kill any one of them. And so one of the PCs passed his magic items off to the others, said "It's been a pleasure knowing you" and took one for the team, allowing the other two to escape back to town. No character should be able to look over a 1500' cliff and see any reasonable chance of surviving a free-fall to the bottom. This is the difference between this example and the wall-of-fire example that you don't seem to grasp. When done best, it's both. Given as how the two almost invariably go in lockstep, I'd say both. [/QUOTE]
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Why is there a limit to falling damage?
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