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Why is there a limit to falling damage?
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<blockquote data-quote="DND_Reborn" data-source="post: 8031553" data-attributes="member: 6987520"><p>You're missing the point. The issue is a level 1 rogue and a level 20 rogue will both fail the DC 12 (<em>NOT</em> talking powerful, here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) CON save the same amount of the time. Especially in a feat-accessible game (85-90% of tables), it is unlikely the rogue with use an ASI on CON. Now, they <em>might</em> use it for Resilient, but then again there are a lot of other feats I see rogues taking first.</p><p></p><p>Anyway, this is despite the fact that the level 20 rogue has probably had to roll dozens, if not hundreds (well... maybe?) of CON saves during his adventures. But, he is <em>NO</em> better at them???</p><p></p><p>That makes no sense, whatsoever.</p><p></p><p>Now, I know the argument. Higher level PCs have more hit points (WotC's answer to everything, apparently) so the failed saves don't affect them as much. But, that is another leg of the HP bloat issue in 5E. Sure, its a "feature" of the game--a horrible one IMO.</p><p></p><p>We have a sorcerer/druid in our main game (level 15) who, naturally, lacks DEX saves. So, that DC to avoid that trap or Lightning Bolt or whatever is just as likely to fail at level 15 as he was at level 1, despite facing numerous traps, fireballs and lightning bolts, etc. during his 15 levels of adventure and danger.</p><p></p><p>Finally, back to the original claim (which is entirely accurate, BTW, since I never claimed <em>why</em> they are more likely to fail...):</p><p></p><p></p><p></p><p>Due to the fact they will be facing more powerful foes, <strong>AND</strong> <em>2/3rds of their saves are unlikely to improve</em> in general, higher level PCs are more likely to fail their saving throws then at lower levels. I say again: sad, huh?</p><p></p><p>Our table has discussed it at length, and it makes no sense to any of us, so FWIW when we start our new campaign, the house-rules (which are not "broad" but cut "deep" into 5E mechanics) will have ALL creatures (PCs and monsters) proficient in ALL saves. PCs' selected saves will gain advantage, as will monsters with listed saves in their stat blocks. Now, don't worry, other parts of the "cutting deep" make it all work out nicely. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8031553, member: 6987520"] You're missing the point. The issue is a level 1 rogue and a level 20 rogue will both fail the DC 12 ([I]NOT[/I] talking powerful, here ;) ) CON save the same amount of the time. Especially in a feat-accessible game (85-90% of tables), it is unlikely the rogue with use an ASI on CON. Now, they [I]might[/I] use it for Resilient, but then again there are a lot of other feats I see rogues taking first. Anyway, this is despite the fact that the level 20 rogue has probably had to roll dozens, if not hundreds (well... maybe?) of CON saves during his adventures. But, he is [I]NO[/I] better at them??? That makes no sense, whatsoever. Now, I know the argument. Higher level PCs have more hit points (WotC's answer to everything, apparently) so the failed saves don't affect them as much. But, that is another leg of the HP bloat issue in 5E. Sure, its a "feature" of the game--a horrible one IMO. We have a sorcerer/druid in our main game (level 15) who, naturally, lacks DEX saves. So, that DC to avoid that trap or Lightning Bolt or whatever is just as likely to fail at level 15 as he was at level 1, despite facing numerous traps, fireballs and lightning bolts, etc. during his 15 levels of adventure and danger. Finally, back to the original claim (which is entirely accurate, BTW, since I never claimed [I]why[/I] they are more likely to fail...): Due to the fact they will be facing more powerful foes, [B]AND[/B] [I]2/3rds of their saves are unlikely to improve[/I] in general, higher level PCs are more likely to fail their saving throws then at lower levels. I say again: sad, huh? Our table has discussed it at length, and it makes no sense to any of us, so FWIW when we start our new campaign, the house-rules (which are not "broad" but cut "deep" into 5E mechanics) will have ALL creatures (PCs and monsters) proficient in ALL saves. PCs' selected saves will gain advantage, as will monsters with listed saves in their stat blocks. Now, don't worry, other parts of the "cutting deep" make it all work out nicely. :) [/QUOTE]
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Why is there a limit to falling damage?
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