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Why is there a limit to falling damage?
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<blockquote data-quote="Lanefan" data-source="post: 8031753" data-attributes="member: 29398"><p>First off, you don't fumble by just rollign a 1/d20, you need to confirm it (1/d6).</p><p></p><p>Second off, while maybe it's white-room theoretically possible a Fighter could get 8 attacks every round in my game (and it'd certainly involve a Haste spell!) I might throw in my DM hat if I ever see this arise in play.</p><p></p><p>Thinking it through, unless I'm missing something the best a 25th+-level Fighter could do here if fully tricked out and Hasted would be 7 attacks per round.</p><p></p><p>Third off, in your example those 8 attacks in one round are probably going to put the foe down just as dead as the 1st-level Fighter's 8 attacks in 8 rounds, assuming you're scaling your opponents to more or less agree with CR guidelines. Which means, the number of attacks over the combat are the same.</p><p></p><p>Within a given round, yes. Within either a given combat or on any individual swing, no.</p><p></p><p>Crits work the same way, for what it matters.</p><p></p><p>You can't fumble on a saving throw. Soemtimes depending on circumstance you can critically fail, but that's not the same thing. On a few types of ability checks you can fumble, but not all of them by any means.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8031753, member: 29398"] First off, you don't fumble by just rollign a 1/d20, you need to confirm it (1/d6). Second off, while maybe it's white-room theoretically possible a Fighter could get 8 attacks every round in my game (and it'd certainly involve a Haste spell!) I might throw in my DM hat if I ever see this arise in play. Thinking it through, unless I'm missing something the best a 25th+-level Fighter could do here if fully tricked out and Hasted would be 7 attacks per round. Third off, in your example those 8 attacks in one round are probably going to put the foe down just as dead as the 1st-level Fighter's 8 attacks in 8 rounds, assuming you're scaling your opponents to more or less agree with CR guidelines. Which means, the number of attacks over the combat are the same. Within a given round, yes. Within either a given combat or on any individual swing, no. Crits work the same way, for what it matters. You can't fumble on a saving throw. Soemtimes depending on circumstance you can critically fail, but that's not the same thing. On a few types of ability checks you can fumble, but not all of them by any means. [/QUOTE]
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Why is there a limit to falling damage?
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