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Why is there a limit to falling damage?
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<blockquote data-quote="Gammadoodler" data-source="post: 8032017" data-attributes="member: 6914290"><p>I don't know your players or how things roll at your table. It sounds to me like you are trying to operate in good faith. </p><p></p><p>That said, I wonder how unreasonable it is for players to have expectations regarding rulings at least with respect to things for which there are rules. </p><p></p><p>Typically PCs are expected to do things like set watches, or cast spells to secure where they sleep. They do these things because they expect that being attacked while they are asleep is dangerous which is both reasonable in the fiction and is reinforced by the rules. If the creatures in the world aren't doing things to protect themselves yet still get a chance to win initiative to save themselves, it feels like the creatures aren't playing by the same ruled as laid out in the fiction. </p><p></p><p>Of course if your players typically don't have to worry about securing where they sleep because they can just wake up before paying the price, this is all moot.</p><p></p><p>At the end of the day, players are not residents in the fiction. They have the rules and what you've told them as basis to make decisions. Sure they should generally be willing to adapt to what happens, but it's not unreasonable for them to have issues when they find out they had bad information when they made their decisions, no way to know about the bad information, and it's to late to fix it.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 8032017, member: 6914290"] I don't know your players or how things roll at your table. It sounds to me like you are trying to operate in good faith. That said, I wonder how unreasonable it is for players to have expectations regarding rulings at least with respect to things for which there are rules. Typically PCs are expected to do things like set watches, or cast spells to secure where they sleep. They do these things because they expect that being attacked while they are asleep is dangerous which is both reasonable in the fiction and is reinforced by the rules. If the creatures in the world aren't doing things to protect themselves yet still get a chance to win initiative to save themselves, it feels like the creatures aren't playing by the same ruled as laid out in the fiction. Of course if your players typically don't have to worry about securing where they sleep because they can just wake up before paying the price, this is all moot. At the end of the day, players are not residents in the fiction. They have the rules and what you've told them as basis to make decisions. Sure they should generally be willing to adapt to what happens, but it's not unreasonable for them to have issues when they find out they had bad information when they made their decisions, no way to know about the bad information, and it's to late to fix it. [/QUOTE]
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Why is there a limit to falling damage?
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