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General Tabletop Discussion
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Why is there a limit to falling damage?
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<blockquote data-quote="DND_Reborn" data-source="post: 8032294" data-attributes="member: 6987520"><p>Honestly, I don't mind the <em>idea</em> of bounded accuracy, but they just went too far IMO. A cap of 40 would work better to me, and still avoid the treadmill effect. But anyway, to your point, does the Paladin <em>never</em> Stealth? Does the Barbarian <em>never</em> learn from others around him when they discuss Arcana information? So, although these things might not be "practiced", they are used and exposed to enough that using a half-proficiency bonus would work fine IMO.</p><p></p><p></p><p></p><p>Yep, they get killed (potentially) every time that dagger takes them to 0 hp. The problem is when a 200 hp character decides to stab himself in the heart (no idea why, but whatever...) and doesn't die! I <em>completely</em> agree with you about how HP works, so how does the dagger <em>not</em> kill the character in such a case?</p><p></p><p>This is where narration has to trump mechanics. The DM just tells the player, "Ok, your character is dead. Happy?"</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8032294, member: 6987520"] Honestly, I don't mind the [I]idea[/I] of bounded accuracy, but they just went too far IMO. A cap of 40 would work better to me, and still avoid the treadmill effect. But anyway, to your point, does the Paladin [I]never[/I] Stealth? Does the Barbarian [I]never[/I] learn from others around him when they discuss Arcana information? So, although these things might not be "practiced", they are used and exposed to enough that using a half-proficiency bonus would work fine IMO. Yep, they get killed (potentially) every time that dagger takes them to 0 hp. The problem is when a 200 hp character decides to stab himself in the heart (no idea why, but whatever...) and doesn't die! I [I]completely[/I] agree with you about how HP works, so how does the dagger [I]not[/I] kill the character in such a case? This is where narration has to trump mechanics. The DM just tells the player, "Ok, your character is dead. Happy?" [/QUOTE]
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Why is there a limit to falling damage?
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