Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why is there a limit to falling damage?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hriston" data-source="post: 8032772" data-attributes="member: 6787503"><p>That's the thing, isn't it? There is no rule for when a sleeping creature wakes up (at least, not in the core game). It's pure fiction.</p><p></p><p>With some exceptions, the players in my game are in control of when their characters go to sleep and when they wake up. I do the same for my monsters. If anything that would wake up my monsters happens when the PCs are asleep, I tell them it wakes them up. Combat starting is one of those things. Being attacked in your sleep is still dangerous, however, because before you wake up you have no awareness of your surroundings and can be ambushed very easily. The creatures in my play example are not the type to set watches while they sleep (INT 2), but you didn't know that. I'm not sure what you mean by <em>the rules laid out in the fiction, </em>but one of the rules <em>of the game </em>is that "Everyone involved in the combat encounter rolls initiative".</p><p></p><p>There is a price to being caught sleeping in my game, though. It's just not what you or my player seem to think it is. The creatures in my example paid that price. The party was able to sneak up on them without fail, completely controlling the circumstances under which they commenced their attack, and I gave them all the time they wanted. The creatures also began the encounter prone and surprised. Overall, I think it was a pretty good deal for the players. If the shoe was on the other foot, the same could happen to the party.</p><p></p><p>I think players should be making decisions for their characters based on the fictional situations in which they find themselves and that they should trust their DM to describe the salient details of the situation accurately. I think the "bad information" in my example and in the OP's example comes from thinking that things can't happen that the rules don't cover. There aren't any general rules for creatures waking up, but that doesn't mean I've broken the rules by having creatures wake up. Likewise, there aren't any rules for a creature being killed in a way that circumvents hit points if it falls from a great height, but that doesn't mean a rule has been broken if a creature dies in that way. To avoid such "bad information" I think players would do well to remember that (to quote [USER=97077]@iserith[/USER]) the rules serve the DM, not the other way around.</p></blockquote><p></p>
[QUOTE="Hriston, post: 8032772, member: 6787503"] That's the thing, isn't it? There is no rule for when a sleeping creature wakes up (at least, not in the core game). It's pure fiction. With some exceptions, the players in my game are in control of when their characters go to sleep and when they wake up. I do the same for my monsters. If anything that would wake up my monsters happens when the PCs are asleep, I tell them it wakes them up. Combat starting is one of those things. Being attacked in your sleep is still dangerous, however, because before you wake up you have no awareness of your surroundings and can be ambushed very easily. The creatures in my play example are not the type to set watches while they sleep (INT 2), but you didn't know that. I'm not sure what you mean by [I]the rules laid out in the fiction, [/I]but one of the rules [I]of the game [/I]is that "Everyone involved in the combat encounter rolls initiative". There is a price to being caught sleeping in my game, though. It's just not what you or my player seem to think it is. The creatures in my example paid that price. The party was able to sneak up on them without fail, completely controlling the circumstances under which they commenced their attack, and I gave them all the time they wanted. The creatures also began the encounter prone and surprised. Overall, I think it was a pretty good deal for the players. If the shoe was on the other foot, the same could happen to the party. I think players should be making decisions for their characters based on the fictional situations in which they find themselves and that they should trust their DM to describe the salient details of the situation accurately. I think the "bad information" in my example and in the OP's example comes from thinking that things can't happen that the rules don't cover. There aren't any general rules for creatures waking up, but that doesn't mean I've broken the rules by having creatures wake up. Likewise, there aren't any rules for a creature being killed in a way that circumvents hit points if it falls from a great height, but that doesn't mean a rule has been broken if a creature dies in that way. To avoid such "bad information" I think players would do well to remember that (to quote [USER=97077]@iserith[/USER]) the rules serve the DM, not the other way around. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why is there a limit to falling damage?
Top