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Why is there a limit to falling damage?
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<blockquote data-quote="Hriston" data-source="post: 8032850" data-attributes="member: 6787503"><p>I think you're looking at stabbing as an instantaneous event, whereas I'm looking at it as having duration that overlaps with other events. You can stab someone in their sleep, but while you're doing that they wake up. Who's going to sleep through someone stabbing them?</p><p></p><p>The stabbing <em>is </em>something in the world.</p><p></p><p>I also think there's a difference in how we frame combat and the initiative roll that gives us different perspectives. In my game, initiative doesn't correspond to anything that happens before the first round of combat. It represents the quickness of the participants <em>in </em>combat. Intent has nothing to do with initiative. You can<em> intend</em> to attack someone all day long for all I care, and I still won't call for initiative until actually do it. Initiative is called for in response to an action, which is considered to happen in the first round. In-fiction responses to that action also happen in the first round, not before because it won't have happened yet.</p><p></p><p>Why is it important for someone to keep their eyes closed while you're putting a blade through their lungs, and what AC do I have to hit to do that?</p><p></p><p>I don't do auto-surprise because the other side has to at least <em>try </em>to be stealthy. </p><p></p><p>This "something happens to wake them up" of yours just sounds like you're substituting your opinion of what would wake someone up for my opinion of what would wake someone up.</p></blockquote><p></p>
[QUOTE="Hriston, post: 8032850, member: 6787503"] I think you're looking at stabbing as an instantaneous event, whereas I'm looking at it as having duration that overlaps with other events. You can stab someone in their sleep, but while you're doing that they wake up. Who's going to sleep through someone stabbing them? The stabbing [I]is [/I]something in the world. I also think there's a difference in how we frame combat and the initiative roll that gives us different perspectives. In my game, initiative doesn't correspond to anything that happens before the first round of combat. It represents the quickness of the participants [I]in [/I]combat. Intent has nothing to do with initiative. You can[I] intend[/I] to attack someone all day long for all I care, and I still won't call for initiative until actually do it. Initiative is called for in response to an action, which is considered to happen in the first round. In-fiction responses to that action also happen in the first round, not before because it won't have happened yet. Why is it important for someone to keep their eyes closed while you're putting a blade through their lungs, and what AC do I have to hit to do that? I don't do auto-surprise because the other side has to at least [I]try [/I]to be stealthy. This "something happens to wake them up" of yours just sounds like you're substituting your opinion of what would wake someone up for my opinion of what would wake someone up. [/QUOTE]
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Why is there a limit to falling damage?
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