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Why is there a limit to falling damage?
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<blockquote data-quote="Hriston" data-source="post: 8034832" data-attributes="member: 6787503"><p>You're making a lot of assumptions here. They don't prevent the thing that woke them up because the thing that woke them up was being attacked, which they were. The <em>resolution</em> of the attack is what the combat rules are for.</p><p></p><p>How do you quietly stab someone? How do you declare an action to kill someone in their sleep? These are things you can try to do, but then those actions are resolved using the combat mechanics. (At least, they are in my game.) Other editions of D&D (maybe just one edition) have rules for insta-killing a creature you've gotten the drop on. It's an assassin class feature. The closest thing 5E has is Assassinate which is a bonus to attack and damage rolls conditioned on winning initiative. If you roll well enough, and your target doesn't have too many hit points, your attempt to quietly insta-kill them may indeed prove successful, but just declaring that's what you do doesn't really fly in my game because it's the DM's job to determine if your attempt is successful or not.</p><p></p><p>I think how you're describing initiative is a big difference. The attack roll and "take back" mechanics are part of the resolution of an action that has already been declared and committed to by the player.The fact of the attack happening in the fiction isn't generally dependent on the resolution of the attack unless we're talking about an ability to actually alter events that have already happened which the <em>shield </em>spell, for example, is not.</p></blockquote><p></p>
[QUOTE="Hriston, post: 8034832, member: 6787503"] You're making a lot of assumptions here. They don't prevent the thing that woke them up because the thing that woke them up was being attacked, which they were. The [I]resolution[/I] of the attack is what the combat rules are for. How do you quietly stab someone? How do you declare an action to kill someone in their sleep? These are things you can try to do, but then those actions are resolved using the combat mechanics. (At least, they are in my game.) Other editions of D&D (maybe just one edition) have rules for insta-killing a creature you've gotten the drop on. It's an assassin class feature. The closest thing 5E has is Assassinate which is a bonus to attack and damage rolls conditioned on winning initiative. If you roll well enough, and your target doesn't have too many hit points, your attempt to quietly insta-kill them may indeed prove successful, but just declaring that's what you do doesn't really fly in my game because it's the DM's job to determine if your attempt is successful or not. I think how you're describing initiative is a big difference. The attack roll and "take back" mechanics are part of the resolution of an action that has already been declared and committed to by the player.The fact of the attack happening in the fiction isn't generally dependent on the resolution of the attack unless we're talking about an ability to actually alter events that have already happened which the [I]shield [/I]spell, for example, is not. [/QUOTE]
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Why is there a limit to falling damage?
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