Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why is there a limit to falling damage?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hriston" data-source="post: 8035075" data-attributes="member: 6787503"><p>But this is D&D. You can't just put your sword in somebody. To do that, first you roll initiative. Then, on your turn, you make an attack roll. If the attack hits, you roll damage, and even then, you don't really know if your sword has entered the target's body unless it kills them. Also, I have no idea why you've specified a PC here. Why should that make a difference (if you think it should)? Also, why should that be what wakes him up? Haven't you ever seen a movie or read a story in which the hero wakes up <em>before</em> being murdered in his sleep?</p><p></p><p></p><p></p><p>Good thing that doesn't happen in my game. Because you were careful to be sneaky, he's surprised, so even if he wins initiative, he can't attack you before you attack him. It's almost as if the combat mechanics were meant to handle such situations!</p><p></p><p></p><p></p><p>I meant <em>in the game of D&D. </em>Whether your stab was quiet or not remains to be seen by applying the combat resolution mechanics. If the outcome is consistent with a quiet stab, then sure it could have been quiet. If not, then it wasn't.</p><p></p><p></p><p></p><p>That's a nice action declaration, but it doesn't make it so. Whether or not your sword gets anywhere near the orc's chest depends on the dice. Does your attack hit? Does it do enough damage to kill the orc? These questions can't be answered by your action declaration.</p><p></p><p></p><p>So if your swing misses, you get to keep trying until it hits? No, thank you.</p></blockquote><p></p>
[QUOTE="Hriston, post: 8035075, member: 6787503"] But this is D&D. You can't just put your sword in somebody. To do that, first you roll initiative. Then, on your turn, you make an attack roll. If the attack hits, you roll damage, and even then, you don't really know if your sword has entered the target's body unless it kills them. Also, I have no idea why you've specified a PC here. Why should that make a difference (if you think it should)? Also, why should that be what wakes him up? Haven't you ever seen a movie or read a story in which the hero wakes up [I]before[/I] being murdered in his sleep? Good thing that doesn't happen in my game. Because you were careful to be sneaky, he's surprised, so even if he wins initiative, he can't attack you before you attack him. It's almost as if the combat mechanics were meant to handle such situations! I meant [I]in the game of D&D. [/I]Whether your stab was quiet or not remains to be seen by applying the combat resolution mechanics. If the outcome is consistent with a quiet stab, then sure it could have been quiet. If not, then it wasn't. That's a nice action declaration, but it doesn't make it so. Whether or not your sword gets anywhere near the orc's chest depends on the dice. Does your attack hit? Does it do enough damage to kill the orc? These questions can't be answered by your action declaration. So if your swing misses, you get to keep trying until it hits? No, thank you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why is there a limit to falling damage?
Top