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Why is there a limit to falling damage?
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<blockquote data-quote="DND_Reborn" data-source="post: 8035766" data-attributes="member: 6987520"><p>The problem with running 5E "simulation-style" is just things like this. People do die instantly from the shock of sudden, intense pain. Either way, 5E has no way to represent this at higher levels, hence part of the original point of this thread: the player <em>knew</em> it was mechanically impossible to die as max damage would be 120 points, which for any PC with max hp of 61 or better will <em>never</em> be fatal. Sure, it can knock you to 0 hp, and you might fail your death saves, but you are more likely than not to make them (about 60% IIRC). If the PC has 121 HP or more, they can actually "walk away from such a fall".</p><p></p><p>IMO, 5E would be a better game if death from such falls or being stabbed in the heart while sleeping were <em>possible</em>, even if the chances were 1 in 1000 or worse, but the fact is RAW metagaming players <em>know</em> at a certain point, they are immortal in such situations.</p><p></p><p>Anyway, as for the tier advancement stuff, we imagined it like a "3/4-feat" or so. Better than a simple ASI +1, but not as good as an ASI +2. For groups that roll stats, I would also remove the ASI bump, but make the first options maybe two skills, languages, etc.? If you use point-buy or the standard array, I found the ASI +1 really helps because players want to take feats, but you need <em>some</em> ASI bump to keep up with the threats IMO.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8035766, member: 6987520"] The problem with running 5E "simulation-style" is just things like this. People do die instantly from the shock of sudden, intense pain. Either way, 5E has no way to represent this at higher levels, hence part of the original point of this thread: the player [I]knew[/I] it was mechanically impossible to die as max damage would be 120 points, which for any PC with max hp of 61 or better will [I]never[/I] be fatal. Sure, it can knock you to 0 hp, and you might fail your death saves, but you are more likely than not to make them (about 60% IIRC). If the PC has 121 HP or more, they can actually "walk away from such a fall". IMO, 5E would be a better game if death from such falls or being stabbed in the heart while sleeping were [I]possible[/I], even if the chances were 1 in 1000 or worse, but the fact is RAW metagaming players [I]know[/I] at a certain point, they are immortal in such situations. Anyway, as for the tier advancement stuff, we imagined it like a "3/4-feat" or so. Better than a simple ASI +1, but not as good as an ASI +2. For groups that roll stats, I would also remove the ASI bump, but make the first options maybe two skills, languages, etc.? If you use point-buy or the standard array, I found the ASI +1 really helps because players want to take feats, but you need [I]some[/I] ASI bump to keep up with the threats IMO. [/QUOTE]
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Why is there a limit to falling damage?
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