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Why is there a limit to falling damage?
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<blockquote data-quote="Hriston" data-source="post: 8036796" data-attributes="member: 6787503"><p>I honestly think you're asking the rules to do too much work here. I like players to know the rules, I do! But I think having a table-consensus regarding genre convention is a far more effective means of giving the players a solid grounding in the fiction and keeping the game from feeling like playing a slot machine. I think a player knowing the falling damage rules and forming an expectation that his/her character can simply drop off a 1,500 foot cliff and survive without any narrative justification whatsoever is dysfunctional at best. I also think the fact that the player in my game thought it was his job to apply the Unconscious condition to the target of his own attack runs in the same vein. It's the sort of thing that disrupts the basic pattern of gameplay because the player is narrating the result of his/her own action.</p></blockquote><p></p>
[QUOTE="Hriston, post: 8036796, member: 6787503"] I honestly think you're asking the rules to do too much work here. I like players to know the rules, I do! But I think having a table-consensus regarding genre convention is a far more effective means of giving the players a solid grounding in the fiction and keeping the game from feeling like playing a slot machine. I think a player knowing the falling damage rules and forming an expectation that his/her character can simply drop off a 1,500 foot cliff and survive without any narrative justification whatsoever is dysfunctional at best. I also think the fact that the player in my game thought it was his job to apply the Unconscious condition to the target of his own attack runs in the same vein. It's the sort of thing that disrupts the basic pattern of gameplay because the player is narrating the result of his/her own action. [/QUOTE]
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Why is there a limit to falling damage?
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