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Community
General Tabletop Discussion
*Dungeons & Dragons
Why is there a limit to falling damage?
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<blockquote data-quote="Gammadoodler" data-source="post: 8037804" data-attributes="member: 6914290"><p>Ok. Lot here to unpack and we're certainly closing in on going in circles.</p><p></p><p></p><p>Sure... Eventually the caster's hp at a later level will equal the martial's lower level hp. But time has value. Higher hp is a class feature, more ASIs (to max out CON with or baked in damage mitigation (rage) abilities are class features. Playing the 'ignore hp' game ignores those class features. I've yet to experience a table where caster's class features are ignored at any time as a matter of 'genre convention'.</p><p></p><p></p><p>Wow.. just... wow.</p><p></p><p>Do you even realize how preposterous and even <strong>more immersion breaking</strong> option 2 is? Like in the world there should exist some wise old soldier who had an epiphany. He started to remove the banana peels, grease and ball bearings that protected him from intentionally falling from the cliffsides of his mountain home, and began practicing this new 'art of purposeful falling'..<strong>and now takes on students to train in this mystic practice......???.</strong>. just...woooww. </p><p></p><p><strong><em>This</em></strong> is one of the genre-appropriate alternatives to just letting the dude fall, take a bunch of damage and get up??</p><p></p><p></p><p>I absolutely get that you have a preference.. and an opinion. I am honestly curious about the exact amount of damage we're actually doing to suspension of disbelief though.</p><p></p><p>There is an awful lot of unbelievable stuff that happens in an average, by the numbers D&D game. This is the thing that wrecks it? When the barbarian, fighter, or monk rises to their feet, after the stunt, heavily wounded, but alive, the other players pack up their dice and go home rather than doing something equally unbelievable like flying or teleporting down to join the crazy wounded bastard? </p><p></p><p> </p><p>The last two sentences here do not follow based on the content of the rest of the paragraph. It's just your opinion and that's fine. That said, I disagree, and neither one of us is right, these being fictional legendary heroes and all. </p><p></p><p>I do think that the 'punish the non believer" attitude towards this kind of metagaming is pretty silly. There's no 'exploit'. The player is gaining no advantage (in fact they are taking a significant amount of damage). It's just some dumb fun thing to do (with characters who also tend to be dumb canonically), and it's just not significantly dumber than deliberately seeking out and fighting dragons.</p><p></p><p></p><p>So the whole example is kind of beside the point and doesn't actually address the mechanics of 'narrative justification' as it applies to players actions. </p><p></p><p>That said, @Hristron, has had plenty opportunity to state that any of the conditions you've mentioned were present, and hasn't done so. As such, looking at the description of the scenario, the creatures <strong>were</strong> unconscious <strong>and remained so</strong> until the precise moment when the PC could take advantage of the mechanics of the 'unconscious' condition. The player may have misstepped by saying anything out loud about it and then by overreacting, but the expectation itself seems 100% appropriate to me.</p><p></p><p></p><p> </p><p>These are descriptions of setting-specific mechanical limitations. This is not 'because genre convention', or 'that's not what Merlin would do' versions of limitations.</p><p></p><p></p><p>Ok. That's fine. I think otherwise.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 8037804, member: 6914290"] Ok. Lot here to unpack and we're certainly closing in on going in circles. Sure... Eventually the caster's hp at a later level will equal the martial's lower level hp. But time has value. Higher hp is a class feature, more ASIs (to max out CON with or baked in damage mitigation (rage) abilities are class features. Playing the 'ignore hp' game ignores those class features. I've yet to experience a table where caster's class features are ignored at any time as a matter of 'genre convention'. Wow.. just... wow. Do you even realize how preposterous and even [B]more immersion breaking[/B] option 2 is? Like in the world there should exist some wise old soldier who had an epiphany. He started to remove the banana peels, grease and ball bearings that protected him from intentionally falling from the cliffsides of his mountain home, and began practicing this new 'art of purposeful falling'..[B]and now takes on students to train in this mystic practice......???.[/B]. just...woooww. [B][I]This[/I][/B] is one of the genre-appropriate alternatives to just letting the dude fall, take a bunch of damage and get up?? I absolutely get that you have a preference.. and an opinion. I am honestly curious about the exact amount of damage we're actually doing to suspension of disbelief though. There is an awful lot of unbelievable stuff that happens in an average, by the numbers D&D game. This is the thing that wrecks it? When the barbarian, fighter, or monk rises to their feet, after the stunt, heavily wounded, but alive, the other players pack up their dice and go home rather than doing something equally unbelievable like flying or teleporting down to join the crazy wounded bastard? The last two sentences here do not follow based on the content of the rest of the paragraph. It's just your opinion and that's fine. That said, I disagree, and neither one of us is right, these being fictional legendary heroes and all. I do think that the 'punish the non believer" attitude towards this kind of metagaming is pretty silly. There's no 'exploit'. The player is gaining no advantage (in fact they are taking a significant amount of damage). It's just some dumb fun thing to do (with characters who also tend to be dumb canonically), and it's just not significantly dumber than deliberately seeking out and fighting dragons. So the whole example is kind of beside the point and doesn't actually address the mechanics of 'narrative justification' as it applies to players actions. That said, @Hristron, has had plenty opportunity to state that any of the conditions you've mentioned were present, and hasn't done so. As such, looking at the description of the scenario, the creatures [B]were[/B] unconscious [B]and remained so[/B] until the precise moment when the PC could take advantage of the mechanics of the 'unconscious' condition. The player may have misstepped by saying anything out loud about it and then by overreacting, but the expectation itself seems 100% appropriate to me. These are descriptions of setting-specific mechanical limitations. This is not 'because genre convention', or 'that's not what Merlin would do' versions of limitations. Ok. That's fine. I think otherwise. [/QUOTE]
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Why is there a limit to falling damage?
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