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Why is there a limit to falling damage?
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<blockquote data-quote="Fanaelialae" data-source="post: 8037991" data-attributes="member: 53980"><p>The point is, it makes no sense to claim that such a ruling singles out martials when casters are also impacted, possibly a few levels later than martials (unless the martial rolls low and the caster rolls high for hp). Just because you don't like something doesn't make it pro-caster/anti-martial.</p><p></p><p></p><p>No, it is not genre breaking. Ancient masters teach heroes special techniques in stories all the time. If there was a subclass or magic item that granted the Meteor Fall feature, would you really bat at eye at it? It was literally just an example of how one might obtain such a feature in an interesting way.</p><p></p><p>What I'm saying is, if you want characters to have the ability to jump from a plane like Captain America, actually give them that ability. Having high HP is NOT that ability. Then they can actually leap from tall places and stick an awesome three point landing, rather than leaping from tall places and landing prone with most of their hp gone. The former is cool, whereas the latter is comedic at best (stupid/suicidal at worst). </p><p></p><p></p><p>Yup, this is the thing that wrecks it. Those characters have abilities that explicitly grant them the capability to fly or teleport. If they were to do those things without those abilities, that would also shatter disbelief. </p><p></p><p>You wouldn't let a barbarian fly or teleport by taking hit point damage, would you?</p><p></p><p></p><p>It's metagaming regardless of whether there's a strict benefit to be gained. The player knows the hit point rules and the falling rules, the character doesn't. The decision is something that the player is choosing to do but the character would never do (because real people don't do that unless they're suicidal). </p><p></p><p>And yeah, if you are good with this metagaming, why not that metagaming (exploiting the experience point rules)? </p><p></p><p>Some, minimal amount of metagame thinking is impossible to avoid and overall harmless. However, that doesn't mean it's a good idea to swing that door open and encourage that kind of thinking. I certainly think that too much metagaming is harmful to the experience. It encourages the player to engage as with a board game, rather than immersing themselves in a role playing game.</p><p></p><p></p><p>The assumption itself is what's problematic, since the NPC could have been faking being asleep. We might know that wasn't the case from the description of the scene, but the player had no way of knowing that.</p><p></p><p>FWIW, I wouldn't just decide that an NPC wakes up.</p><p></p><p></p><p>They're two examples of when casters don't get to declare "I use my ability and it works". It was in response to your claim that casters can just do things, whereas martials need to play 'mother may I'. </p><p></p><p>There are plenty of circumstances where caster abilities don't just work. There have been numerous times in my games where a caster asked me "can I use this spell to do that" and I've responded, "no". Casters IMC don't get to use their abilities in ways they weren't intended to work, either. Although I still think considering hp an ability is a real stretch to begin with.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8037991, member: 53980"] The point is, it makes no sense to claim that such a ruling singles out martials when casters are also impacted, possibly a few levels later than martials (unless the martial rolls low and the caster rolls high for hp). Just because you don't like something doesn't make it pro-caster/anti-martial. No, it is not genre breaking. Ancient masters teach heroes special techniques in stories all the time. If there was a subclass or magic item that granted the Meteor Fall feature, would you really bat at eye at it? It was literally just an example of how one might obtain such a feature in an interesting way. What I'm saying is, if you want characters to have the ability to jump from a plane like Captain America, actually give them that ability. Having high HP is NOT that ability. Then they can actually leap from tall places and stick an awesome three point landing, rather than leaping from tall places and landing prone with most of their hp gone. The former is cool, whereas the latter is comedic at best (stupid/suicidal at worst). Yup, this is the thing that wrecks it. Those characters have abilities that explicitly grant them the capability to fly or teleport. If they were to do those things without those abilities, that would also shatter disbelief. You wouldn't let a barbarian fly or teleport by taking hit point damage, would you? It's metagaming regardless of whether there's a strict benefit to be gained. The player knows the hit point rules and the falling rules, the character doesn't. The decision is something that the player is choosing to do but the character would never do (because real people don't do that unless they're suicidal). And yeah, if you are good with this metagaming, why not that metagaming (exploiting the experience point rules)? Some, minimal amount of metagame thinking is impossible to avoid and overall harmless. However, that doesn't mean it's a good idea to swing that door open and encourage that kind of thinking. I certainly think that too much metagaming is harmful to the experience. It encourages the player to engage as with a board game, rather than immersing themselves in a role playing game. The assumption itself is what's problematic, since the NPC could have been faking being asleep. We might know that wasn't the case from the description of the scene, but the player had no way of knowing that. FWIW, I wouldn't just decide that an NPC wakes up. They're two examples of when casters don't get to declare "I use my ability and it works". It was in response to your claim that casters can just do things, whereas martials need to play 'mother may I'. There are plenty of circumstances where caster abilities don't just work. There have been numerous times in my games where a caster asked me "can I use this spell to do that" and I've responded, "no". Casters IMC don't get to use their abilities in ways they weren't intended to work, either. Although I still think considering hp an ability is a real stretch to begin with. [/QUOTE]
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Why is there a limit to falling damage?
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