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Why is there a limit to falling damage?
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<blockquote data-quote="Hriston" data-source="post: 8039362" data-attributes="member: 6787503"><p>I generally like the use of random determination in your approach. The chance to wake up reminds me of the 1E MM sleeping dragon's chance to awaken on a roll of 6 on a d6. In 5E, I think I would dispense with that (unless it was a dragon, in which case I'd use the d6). I also wouldn't want to test an attempt to be stealthy against a sleeper because I think Wisdom regarding one's surroundings is turned off when unconscious. I require the attempt to gain surprise though. An un-stealthy approach still wouldn't wake up the sleeper (in my game), but any loud noise would without fail, again no roll. Your chance to kill outright reminds me that attacks against normally sleeping targets in 1E are resolved on the Assassins' Table For Assassinations (not so for the dragon, which wakes up when attacked). This in turn reminded me that I'm essentially running sleeping creatures as dragons, having never played with an assassin character or used the assassination table. Of course in 5E, Assassination isn't an insta-kill ability, but it does quite closely mirror the effects of the Unconscious condition, so I think going forward I'll resolve attacks against a sleeping creature by treating the attacker as having the Assassinate feature for the attack and by having the sleeper wake up (losing Unconscious) at the end of its turn.</p><p></p><p></p><p>I've heard it can be quite comfortable if the armor fits well, actually.</p><p></p><p></p><p>Because in 5E, there's no surprise round. Surprised creatures can't move or act on their first turn in combat, but they still have a turn, which has ramifications for certain parts of the game, like Assassinate. For an assassin to gain the benefits of that feature, s/he has to beat his/her target's initiative. </p><p></p><p></p><p>What [USER=23751]@Maxperson[/USER] said was that the orc shouldn't wake up until it has a sword sticking out of its chest, which implies to me that until that happens there's no change to the game-state and you can just try again.</p></blockquote><p></p>
[QUOTE="Hriston, post: 8039362, member: 6787503"] I generally like the use of random determination in your approach. The chance to wake up reminds me of the 1E MM sleeping dragon's chance to awaken on a roll of 6 on a d6. In 5E, I think I would dispense with that (unless it was a dragon, in which case I'd use the d6). I also wouldn't want to test an attempt to be stealthy against a sleeper because I think Wisdom regarding one's surroundings is turned off when unconscious. I require the attempt to gain surprise though. An un-stealthy approach still wouldn't wake up the sleeper (in my game), but any loud noise would without fail, again no roll. Your chance to kill outright reminds me that attacks against normally sleeping targets in 1E are resolved on the Assassins' Table For Assassinations (not so for the dragon, which wakes up when attacked). This in turn reminded me that I'm essentially running sleeping creatures as dragons, having never played with an assassin character or used the assassination table. Of course in 5E, Assassination isn't an insta-kill ability, but it does quite closely mirror the effects of the Unconscious condition, so I think going forward I'll resolve attacks against a sleeping creature by treating the attacker as having the Assassinate feature for the attack and by having the sleeper wake up (losing Unconscious) at the end of its turn. I've heard it can be quite comfortable if the armor fits well, actually. Because in 5E, there's no surprise round. Surprised creatures can't move or act on their first turn in combat, but they still have a turn, which has ramifications for certain parts of the game, like Assassinate. For an assassin to gain the benefits of that feature, s/he has to beat his/her target's initiative. What [USER=23751]@Maxperson[/USER] said was that the orc shouldn't wake up until it has a sword sticking out of its chest, which implies to me that until that happens there's no change to the game-state and you can just try again. [/QUOTE]
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Why is there a limit to falling damage?
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