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Why is there a rush to define vintage gaming?
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<blockquote data-quote="thedungeondelver" data-source="post: 4889175" data-attributes="member: 34865"><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Or...sigh... "OLD SCHOOL" ?</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Not just the two threads here, but many threads scattered hither and yon, I see this "What exactly is old school? Is this module old school? Is old school just how you play? The mindset? The rules? The..."</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Fact is, some people are going to say "Vintage gaming is like this \\ " and some people are going to go "Vintage gaming is like that //".</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">I guess, if I were going to don my conspiracy hat, I'd wager that it's a drive by some people towards a revealing point where they can yank the tablecloth off and go "AHA! Not only are the dishes still standing, but there <strong>is no</strong> 'old school' and the people who are part of that movement* can't tell you why the old games are good, they're just being contrarians, and in fact the old games aren't good!" If I were going to don my conspiracy hat, that is.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Is it just the human desire to cut things down to fit a particular shaped opening and so pigeonhole things and people? Is it a genuine desire by some folks to know exactly what the real physical manifestations of vintage gaming are so they can know what books to buy and what attitude to take to "be old-school"?</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">I myself don't care, particularly, all that much. I've tried out ideas in my <strong>AD&D</strong> straight out of <strong>EXALTED</strong>, tried alternate systems presented by fellow gamers, and so on (yes! quickly discarded, but there we are). Since I jumped back on board with <strong>AD&D</strong> in '99, after years of <strong>CHAMPIONS</strong> and ... psh, about a dozen other RPGs, I didn't have an overriding philosophy. This was before I was acquainted with Gary beyond seeing his name in <strong>D&D</strong> books, before I knew about enworld, or anything.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">I grabbed the stray <strong>PLAYERS HANDBOOK</strong> on my bookshelf and said "Hey, is this still cool to play?" I read through it and went "Hell yeah, that's still cool sounding to me." and sallied forth. I sailed smack dab in to rec.games.frp.dnd and witnessed the supreme stupidity and arrogance there regarding the forthcoming 3e (I wish I still had the email - someone took time to send me an <em>email!</em> - after I asked about surprise and initiative wherein they basically said "don't bother with it, in a few months you'll be playing 3e like everyone else"). I looked at 3e, I was aghast at some of the changes, but I kept giving it a try every now and again, even ran it for a good bit, but it never suited me. It wasn't good enough, didn't fulfill what I wanted out of a game called <strong>D&D</strong>. The <strong>AD&D</strong> books I'd collected (thanks in no small part to Paul Stormberg), those were.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">I could go in to the hows and whys but I'd be beating up on 3e and then the mod squad would ban my ass, so suffice to say "I found I preferred <strong>AD&D</strong> to its successors."</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Ultimately, isn't that all that matters? That people grab the ol' efreeti covered <strong>DUNGEON MASTERS GUIDE</strong> (fie on you Easley people! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> ), or their Tom Moldvay edited red and blue Basic <strong>D&D</strong> boxes, or even their three little booklets and play?</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Why are you picking at it? Why are you turning over every stone in the <strong>D&D</strong> forest looking for the Old School gnome**?</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">I'm not being nasty, not snarky, I just want to know why it's that damn important that some formula or category be found, and then people put in it.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">* - there is no "movement"</span></p><p><span style="font-family: 'century gothic'">** - "because he's not a player race any more and I want the XP" is not an acceptable answer <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p></blockquote><p></p>
[QUOTE="thedungeondelver, post: 4889175, member: 34865"] [FONT=century gothic] Or...sigh... "OLD SCHOOL" ? Not just the two threads here, but many threads scattered hither and yon, I see this "What exactly is old school? Is this module old school? Is old school just how you play? The mindset? The rules? The..." Fact is, some people are going to say "Vintage gaming is like this \\ " and some people are going to go "Vintage gaming is like that //". I guess, if I were going to don my conspiracy hat, I'd wager that it's a drive by some people towards a revealing point where they can yank the tablecloth off and go "AHA! Not only are the dishes still standing, but there [B]is no[/B] 'old school' and the people who are part of that movement* can't tell you why the old games are good, they're just being contrarians, and in fact the old games aren't good!" If I were going to don my conspiracy hat, that is. Is it just the human desire to cut things down to fit a particular shaped opening and so pigeonhole things and people? Is it a genuine desire by some folks to know exactly what the real physical manifestations of vintage gaming are so they can know what books to buy and what attitude to take to "be old-school"? I myself don't care, particularly, all that much. I've tried out ideas in my [B]AD&D[/B] straight out of [B]EXALTED[/B], tried alternate systems presented by fellow gamers, and so on (yes! quickly discarded, but there we are). Since I jumped back on board with [b]AD&D[/b] in '99, after years of [B]CHAMPIONS[/B] and ... psh, about a dozen other RPGs, I didn't have an overriding philosophy. This was before I was acquainted with Gary beyond seeing his name in [B]D&D[/B] books, before I knew about enworld, or anything. I grabbed the stray [B]PLAYERS HANDBOOK[/B] on my bookshelf and said "Hey, is this still cool to play?" I read through it and went "Hell yeah, that's still cool sounding to me." and sallied forth. I sailed smack dab in to rec.games.frp.dnd and witnessed the supreme stupidity and arrogance there regarding the forthcoming 3e (I wish I still had the email - someone took time to send me an [I]email![/I] - after I asked about surprise and initiative wherein they basically said "don't bother with it, in a few months you'll be playing 3e like everyone else"). I looked at 3e, I was aghast at some of the changes, but I kept giving it a try every now and again, even ran it for a good bit, but it never suited me. It wasn't good enough, didn't fulfill what I wanted out of a game called [B]D&D[/B]. The [B]AD&D[/B] books I'd collected (thanks in no small part to Paul Stormberg), those were. I could go in to the hows and whys but I'd be beating up on 3e and then the mod squad would ban my ass, so suffice to say "I found I preferred [B]AD&D[/B] to its successors." Ultimately, isn't that all that matters? That people grab the ol' efreeti covered [B]DUNGEON MASTERS GUIDE[/B] (fie on you Easley people! :lol: ), or their Tom Moldvay edited red and blue Basic [B]D&D[/B] boxes, or even their three little booklets and play? Why are you picking at it? Why are you turning over every stone in the [B]D&D[/B] forest looking for the Old School gnome**? I'm not being nasty, not snarky, I just want to know why it's that damn important that some formula or category be found, and then people put in it. * - there is no "movement" ** - "because he's not a player race any more and I want the XP" is not an acceptable answer :eek::D [/FONT] [/QUOTE]
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