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General Tabletop Discussion
*Dungeons & Dragons
Why is There No Warlord Equivalent in 5E?
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<blockquote data-quote="Muh" data-source="post: 9337542" data-attributes="member: 7042567"><p>The battle master is among the best fighter sub classes for sure, but far from the best subclass in the game. I will not repeat my reply up here, so see below in this post:</p><p></p><p>That's exactly what I mean! The fighter scales based on number of attacks and attack power. That's why I mentioned that they had good attack scaling. That is not what the Warlord is about, though.</p><p></p><p>The fighter gets more attacks, but their maneuvers don't individually improve. The scaling of maneuvers is 100% about how the number of attacks scale.</p><p></p><p>It is the case that some maneuvers improve opportunistically thanks to a secondary thing improving and the maneuver improving "by proxy". But most maneuvers are completely static.</p><p></p><p>Want to talk about something more appropriate for high level? What about a maneuver that allows everyone else in the party to move half their movement speed as a reaction without triggering opportunity attacks?</p><p></p><p>That is the kind of scaling that maneuvers currently do not support, because individual maneuvers do not improve and there are no high level maneuvers gated behind any kind of obstacle.</p></blockquote><p></p>
[QUOTE="Muh, post: 9337542, member: 7042567"] The battle master is among the best fighter sub classes for sure, but far from the best subclass in the game. I will not repeat my reply up here, so see below in this post: That's exactly what I mean! The fighter scales based on number of attacks and attack power. That's why I mentioned that they had good attack scaling. That is not what the Warlord is about, though. The fighter gets more attacks, but their maneuvers don't individually improve. The scaling of maneuvers is 100% about how the number of attacks scale. It is the case that some maneuvers improve opportunistically thanks to a secondary thing improving and the maneuver improving "by proxy". But most maneuvers are completely static. Want to talk about something more appropriate for high level? What about a maneuver that allows everyone else in the party to move half their movement speed as a reaction without triggering opportunity attacks? That is the kind of scaling that maneuvers currently do not support, because individual maneuvers do not improve and there are no high level maneuvers gated behind any kind of obstacle. [/QUOTE]
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Why is There No Warlord Equivalent in 5E?
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