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Why is There No Warlord Equivalent in 5E?
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9337658" data-attributes="member: 7040132"><p>Sure, Wizards gets cool magical spell options, but not all at once. They are limited by design, including by spell slots (and it seems you are assuming some of those slots are being saved for noncombat purposes), 1 spell per round, concentration, and enemy saving throws, legendary saves, and magic resistance that can negate a lot of their spells' effectiveness. They can do great things, and can also suffer great disappointment with their gambles. They also use the same limited slots for attack and defense and support. If they focus too much on one on a given day, that lessens their ability to be good at the others.</p><p></p><p>You seem to be very critical of the Fighters, but it is a very solid class that does what Fighter fans want (especially the playtest Fighter). They hit hard, often, and reliably, and survive to do so. The Fighter is able to go after their their chosen opponent(s) with multiple attacks, choosing whatever maneuvers, class abilities, and weapon mastery abilities that all can be synergistically used interchangeably multiple times per round, to dominate the battlefield. They are also going to survive better than the wizard. They can burst with Action Surge, sure, but one of their special abilities is consistency/reliability/survivability to do their job. (The Barbarian has it too).</p><p></p><p>The classes are designed to do different things well, and be fun for the player when doing those things. Some classes have been a bit better at it than others, and I hope the 2024 books help to clean that up a bit (weapon masteries are a great tactical impact, for instance.)</p><p></p><p>Yes, a true "gish" that uses magic attacks that aren't spells is not currently in the game. That is its own issue, but that doesn't make fighters bad.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9337658, member: 7040132"] Sure, Wizards gets cool magical spell options, but not all at once. They are limited by design, including by spell slots (and it seems you are assuming some of those slots are being saved for noncombat purposes), 1 spell per round, concentration, and enemy saving throws, legendary saves, and magic resistance that can negate a lot of their spells' effectiveness. They can do great things, and can also suffer great disappointment with their gambles. They also use the same limited slots for attack and defense and support. If they focus too much on one on a given day, that lessens their ability to be good at the others. You seem to be very critical of the Fighters, but it is a very solid class that does what Fighter fans want (especially the playtest Fighter). They hit hard, often, and reliably, and survive to do so. The Fighter is able to go after their their chosen opponent(s) with multiple attacks, choosing whatever maneuvers, class abilities, and weapon mastery abilities that all can be synergistically used interchangeably multiple times per round, to dominate the battlefield. They are also going to survive better than the wizard. They can burst with Action Surge, sure, but one of their special abilities is consistency/reliability/survivability to do their job. (The Barbarian has it too). The classes are designed to do different things well, and be fun for the player when doing those things. Some classes have been a bit better at it than others, and I hope the 2024 books help to clean that up a bit (weapon masteries are a great tactical impact, for instance.) Yes, a true "gish" that uses magic attacks that aren't spells is not currently in the game. That is its own issue, but that doesn't make fighters bad. [/QUOTE]
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