Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why is There No Warlord Equivalent in 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 9338429" data-attributes="member: 6877472"><p>Hey look, the game I was in where we went from 1 to 9 just went on hiatus. We had a Ranger, a Cleric, a Wizard, and a multiclasses Monk/Fighter/Rogue thing, plus the occasional appearance of our Bard (medical issues + wifey & kids, couldn't be helped).</p><p></p><p>Here's what I can tell for certain. Likely a third of our fights had enemies resistant to bludgeoning, piercing, and slashing from non-magical weapons. We had four battles where being able to do fire damage against tough foes was a big deal, one of which was a super large mass battle, and switching from a melee weapon for a torch was not very efficient, as torches are improvised weapons that do 3 fire on average- you could turn off the regeneration, but as our Ranger noted, it wasn't much of a benefit until we had the trollkin beat down to an inch of it's life, because 3 fire without proficiency to hit vs. 9 piercing (+1 short sword, 20 Dex) with +3 proficiency, even in the face of 5 regeneration, as actually more damage.</p><p></p><p>We once fought creatures vulnerable to fire. We never fought creatures vulnerable to piercing, slashing, bludgeoning, radiant, thunder, lightning, acid, poison or force. We did fight many creatures (oozes and a devil) where force was almost the only thing that would work, which is why my Wizard was an all star.</p><p></p><p>We had, in fact, two characters with magic warhammers by the time the game went on hiatus- in no way were these better or worse than a magical anything else they could be wielding. We fought wights, bone nagas, oozes, trollkin, evil spellcasters, a devil, a genie, a blood hag, two liches, three undead warlocks, ghost wolves, deep ones, golems, a living sphere of annihilation, and even a shoggotoh, for Hastur's sake (Fhtagn!).</p><p></p><p>At no time was there any weapon that was any better than any other (other than being magical vs. not- early on we were so hindered by this that our ranger was using a pair of magical daggers that only had bonuses against undead and monstrosities- one was +1 vs. undead, the other was +1 vs. monstrosities; and our monk was using a magic light hammer that's only power was it granted advantage when he spent the first healing surge during a rest).</p><p></p><p>There were many battles where spells, even cantrips > weapons. So, you know, this all very campaign-dependent.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9338429, member: 6877472"] Hey look, the game I was in where we went from 1 to 9 just went on hiatus. We had a Ranger, a Cleric, a Wizard, and a multiclasses Monk/Fighter/Rogue thing, plus the occasional appearance of our Bard (medical issues + wifey & kids, couldn't be helped). Here's what I can tell for certain. Likely a third of our fights had enemies resistant to bludgeoning, piercing, and slashing from non-magical weapons. We had four battles where being able to do fire damage against tough foes was a big deal, one of which was a super large mass battle, and switching from a melee weapon for a torch was not very efficient, as torches are improvised weapons that do 3 fire on average- you could turn off the regeneration, but as our Ranger noted, it wasn't much of a benefit until we had the trollkin beat down to an inch of it's life, because 3 fire without proficiency to hit vs. 9 piercing (+1 short sword, 20 Dex) with +3 proficiency, even in the face of 5 regeneration, as actually more damage. We once fought creatures vulnerable to fire. We never fought creatures vulnerable to piercing, slashing, bludgeoning, radiant, thunder, lightning, acid, poison or force. We did fight many creatures (oozes and a devil) where force was almost the only thing that would work, which is why my Wizard was an all star. We had, in fact, two characters with magic warhammers by the time the game went on hiatus- in no way were these better or worse than a magical anything else they could be wielding. We fought wights, bone nagas, oozes, trollkin, evil spellcasters, a devil, a genie, a blood hag, two liches, three undead warlocks, ghost wolves, deep ones, golems, a living sphere of annihilation, and even a shoggotoh, for Hastur's sake (Fhtagn!). At no time was there any weapon that was any better than any other (other than being magical vs. not- early on we were so hindered by this that our ranger was using a pair of magical daggers that only had bonuses against undead and monstrosities- one was +1 vs. undead, the other was +1 vs. monstrosities; and our monk was using a magic light hammer that's only power was it granted advantage when he spent the first healing surge during a rest). There were many battles where spells, even cantrips > weapons. So, you know, this all very campaign-dependent. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why is There No Warlord Equivalent in 5E?
Top