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Why is There No Warlord Equivalent in 5E?
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<blockquote data-quote="Remathilis" data-source="post: 9339399" data-attributes="member: 7635"><p>So I'll start by saying that the warlock is my least favorite chassis to build classes over, at least in vanilla 5e. That's one strike against it. </p><p></p><p>My real concern is that in 5e, there are scant few checks on magic as it stands. The DM can screw the wizard things like antimagic, spells like dispel magic and counterspell, or try to control components with silence and grappling. I worry about when people start tossing around martials having abilities on par with spells because the first thing they do is remove those last checks on magic. </p><p></p><p>Let's give the hypothetical warlord access to an ability that mimics the power of haste. You have a warlord and a wizard both with the ability to haste an ally. But the warlord's power works in a beholder's antimagic eye. An evil mage can't disrupt or dispel it.. The warlord doesn't worry about a focus or somatic components (I'll assume some verbal is needed by the warlord to give orders). So what is the warlord's downside? Why should the wizard ever bother with it if the warlords version is the exact same but harder to counter? You can repeat this process with cleric vs warlord healing as well. </p><p></p><p>There is a secondary notion also that if you codify martial abilities as "spells" all martial classes will want access to them. We saw that with weapon mastery and how many classes (and subclasses) got or wanted them. You think the fighter or barbarian won't? The rogue or monk? Paladin or ranger? Martial casters like war cleric or valor bard? If popular, they will be everywhere in a few years. All the classes are casting spells, either magical or martial, and we're back to ADEU meets Vancian. </p><p></p><p>All of which is why I'm very leary of martial magic. You want to give martial abilities that mimic spells? Give them magic and be susceptible to magic's downsides as well.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9339399, member: 7635"] So I'll start by saying that the warlock is my least favorite chassis to build classes over, at least in vanilla 5e. That's one strike against it. My real concern is that in 5e, there are scant few checks on magic as it stands. The DM can screw the wizard things like antimagic, spells like dispel magic and counterspell, or try to control components with silence and grappling. I worry about when people start tossing around martials having abilities on par with spells because the first thing they do is remove those last checks on magic. Let's give the hypothetical warlord access to an ability that mimics the power of haste. You have a warlord and a wizard both with the ability to haste an ally. But the warlord's power works in a beholder's antimagic eye. An evil mage can't disrupt or dispel it.. The warlord doesn't worry about a focus or somatic components (I'll assume some verbal is needed by the warlord to give orders). So what is the warlord's downside? Why should the wizard ever bother with it if the warlords version is the exact same but harder to counter? You can repeat this process with cleric vs warlord healing as well. There is a secondary notion also that if you codify martial abilities as "spells" all martial classes will want access to them. We saw that with weapon mastery and how many classes (and subclasses) got or wanted them. You think the fighter or barbarian won't? The rogue or monk? Paladin or ranger? Martial casters like war cleric or valor bard? If popular, they will be everywhere in a few years. All the classes are casting spells, either magical or martial, and we're back to ADEU meets Vancian. All of which is why I'm very leary of martial magic. You want to give martial abilities that mimic spells? Give them magic and be susceptible to magic's downsides as well. [/QUOTE]
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