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General Tabletop Discussion
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Why is There No Warlord Equivalent in 5E?
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<blockquote data-quote="Justice and Rule" data-source="post: 9340003" data-attributes="member: 6778210"><p>[ATTACH=full]362174[/ATTACH]</p><p></p><p>Yes! All the fun stuff you normally want to do with a Monk is all tied to the same damn ki pool, and for some stuff that other classes can simply <em>do</em> ("Hey, you can do the stuff the Rogue does at the cost of the resource that fuels all your cool abilities!"). I got it into my head that every Monk subclass should just be able to <em>do </em>one of the three basic abilities to sort of define their style of Monk as Mobile, Defensive, or Striker. Then you use that ability and put a spin on it to make something interesting out of it: Open-hand would get more strikes and get their shoves/trips, or allow Drunken monks to get Dodge for free and key something off of that, like being able to spend a reaction to attack if an attack with disadvantage misses on both dice. There's a whole space to work within so that your gimmick always works while still having access to the rest of the tools (at a cost).</p><p></p><p></p><p></p><p>I mean, wouldn't the easiest balance be "You get you action which can either be used as an Attack Action (i.e. for multiple attacks) or to cast a Cantrip". In theory that should roughly balance out with the gimmicks of different martials and casters, as the martials get more attacks to balance out the extra dice of an upgraded cantrip. That not only makes it more universal (unlike Commander's Strike, where it's more useful for certain classes that can cause massive damage on one attack) as well as allowing it to scale as you go up in level without opening yourself up to too many caster shenanigans by banning leveled spells.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 9340003, member: 6778210"] [ATTACH type="full" width="400px" alt="the-office-thank-you.gif"]362174[/ATTACH] Yes! All the fun stuff you normally want to do with a Monk is all tied to the same damn ki pool, and for some stuff that other classes can simply [I]do[/I] ("Hey, you can do the stuff the Rogue does at the cost of the resource that fuels all your cool abilities!"). I got it into my head that every Monk subclass should just be able to [I]do [/I]one of the three basic abilities to sort of define their style of Monk as Mobile, Defensive, or Striker. Then you use that ability and put a spin on it to make something interesting out of it: Open-hand would get more strikes and get their shoves/trips, or allow Drunken monks to get Dodge for free and key something off of that, like being able to spend a reaction to attack if an attack with disadvantage misses on both dice. There's a whole space to work within so that your gimmick always works while still having access to the rest of the tools (at a cost). I mean, wouldn't the easiest balance be "You get you action which can either be used as an Attack Action (i.e. for multiple attacks) or to cast a Cantrip". In theory that should roughly balance out with the gimmicks of different martials and casters, as the martials get more attacks to balance out the extra dice of an upgraded cantrip. That not only makes it more universal (unlike Commander's Strike, where it's more useful for certain classes that can cause massive damage on one attack) as well as allowing it to scale as you go up in level without opening yourself up to too many caster shenanigans by banning leveled spells. [/QUOTE]
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Why is There No Warlord Equivalent in 5E?
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